/**************************************************************************** ** ** Copyright (C) 2013 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_ACTIVATION_MANAGER_H #define QT3DS_ACTIVATION_MANAGER_H #include "foundation/Qt3DSRefCounted.h" #include "EASTL/string.h" #include "foundation/Qt3DSAllocator.h" #include "foundation/Utils.h" #include "Qt3DSKernelTypes.h" #include "Qt3DSMetadata.h" #include "foundation/Qt3DSDataRef.h" #include "foundation/Qt3DSFoundation.h" #include "Qt3DSTimePolicy.h" namespace Q3DStudio { struct IComponentTimeOverrideFinishedCallback; struct SComponentTimePolicyOverride; class CPresentation; } namespace qt3ds { namespace foundation { class IPerfTimer; } } namespace qt3ds { namespace render { class IThreadPool; } } namespace qt3ds { namespace runtime { using namespace qt3ds::foundation; using namespace qt3ds; using Q3DStudio::CTimePolicy; using Q3DStudio::SComponentTimePolicyOverride; using Q3DStudio::IComponentTimeOverrideFinishedCallback; using Q3DStudio::CPresentation; using Q3DStudio::TTimeUnit; using qt3ds::render::IThreadPool; class IActivationManager; typedef element::SElement &TActivityItem; typedef element::SElement *TActivityItemPtr; typedef eastl::pair TElementAndSortKey; typedef NVConstDataRef TActivityItemBuffer; // Items can have user active and time active. Time active is controlled by this object // but user active can be set. An item is only active if it both actives are true. // Inactive items have completely inactive children. class IActivityZone { protected: virtual ~IActivityZone() {} public: virtual Q3DStudio::CPresentation &GetPresentation() = 0; // Items activated this cycle virtual TActivityItemBuffer GetActivatedItems() = 0; // Items deactivated this cycle virtual TActivityItemBuffer GetDeactivatedItems() = 0; // All active items that are script enabled. virtual TActivityItemBuffer GetScriptItems() = 0; // Inactive zones don't update their item lists when the manager updates. virtual void SetZoneActive(bool inActive) = 0; virtual bool IsZoneActive() = 0; virtual void AddActivityItems(TActivityItem root) = 0; // Get the time policy that is owned by this element. virtual CTimePolicy *GetOwnedTimePolicy(TActivityItem item) = 0; // Get the local time for this element. This is the time the animation system should see virtual TTimeUnit GetItemLocalTime(TActivityItem item) = 0; // Get the local time if this isn't independent, else get the time context time for the // component. virtual TTimeUnit GetItemComponentTime(TActivityItem item) = 0; virtual SComponentTimePolicyOverride * GetOrCreateItemComponentOverride(TActivityItem item, float inMultiplier, TTimeUnit inEndTime, IComponentTimeOverrideFinishedCallback *inCallback) = 0; // If this item is independent, return this item. // else get time parent of my parent. virtual TActivityItemPtr GetItemTimeParent(TActivityItem item) = 0; bool IsIndependent(TActivityItem item) { return GetOwnedTimePolicy(item) != NULL; } // Any time the item has script flag changes after its initial creation. // Note that this flag cannot change due to slide changes, it can only change due // to something that had a script error and thus is disabled. virtual void UpdateItemScriptStatus(TActivityItem item) = 0; // If the start, end, or explicit active flags change *outside* of a slide change. virtual void UpdateItemInfo(TActivityItem item) = 0; virtual bool GetItemUserActive(TActivityItem item) = 0; // Callback when the slide changes, the time context needs to be rebuilt in this case. virtual void OnSlideChange(TActivityItem item) = 0; virtual bool GetItemTimeActive(TActivityItem item) = 0; virtual void BeginUpdate(QT3DSI64 inGlobalTime, IPerfTimer &inPerfTimer, IThreadPool &inThreadPool) = 0; virtual bool IsUpdating() = 0; virtual void EndUpdate() = 0; virtual void GoToTime(TActivityItem item, TTimeUnit inTime) = 0; virtual void setControlled(TActivityItem item) = 0; }; class IActivityZoneManager : public NVRefCounted { protected: virtual ~IActivityZoneManager() {} public: virtual IActivityZone &CreateActivityZone(Q3DStudio::CPresentation &inPresentation) = 0; static IActivityZoneManager &CreateActivityZoneManager(NVFoundationBase &inFoundation, IStringTable &inStrTable); }; } } #endif