/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DS_ANIMATION_SYSTEM_H #define QT3DS_ANIMATION_SYSTEM_H #include "foundation/Qt3DSFoundation.h" #include "foundation/Qt3DSRefCounted.h" #pragma once namespace qt3ds { namespace foundation { class IOutStream; } } namespace qt3ds { namespace runtime { using namespace qt3ds; using namespace qt3ds::foundation; namespace element { struct SElement; } class IElementAllocator; class IAnimationSystem : public NVRefCounted { public: virtual QT3DSI32 CreateAnimationTrack(element::SElement &inElement, QT3DSU32 inPropertyName, bool inDynamic) = 0; virtual void AddKey(QT3DSF32 inTime, QT3DSF32 inValue, QT3DSF32 inC1Time, QT3DSF32 inC1Value, QT3DSF32 inC2Time, QT3DSF32 inC2Value) = 0; virtual void Update() = 0; virtual void SetActive(QT3DSI32 inTrackId, bool inActive) = 0; virtual void UpdateDynamicKey(QT3DSI32 inTrackId) = 0; static IAnimationSystem &CreateAnimationSystem(NVFoundationBase &inFoundation); }; } } #endif