/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once //============================================================================== // Includes //============================================================================== #include "Qt3DSHash.h" //============================================================================== // Namespace //============================================================================== namespace Q3DStudio { //============================================================================== // Commands //============================================================================== // Command types are 31-bit hash instead of 32-bit // The 1 bit flag is being used to differentiate between a Command and an Event // Commands trigger execution, both commands and events can trigger logic // Asset const TEventCommandHash COMMAND_SETPROPERTY = CHash::HashEventCommand("COMMAND_SETPROPERTY"); const TEventCommandHash COMMAND_FIREEVENT = CHash::HashEventCommand("COMMAND_FIREEVENT"); const TEventCommandHash COMMAND_SCRIPTLET = CHash::HashEventCommand("COMMAND_SCRIPTLET"); const TEventCommandHash COMMAND_PLAYSOUND = CHash::HashEventCommand("COMMAND_PLAYSOUND"); const TEventCommandHash COMMAND_EMITSIGNAL = CHash::HashEventCommand("COMMAND_EMITSIGNAL"); // Time const TEventCommandHash COMMAND_PLAY = CHash::HashEventCommand("COMMAND_PLAY"); const TEventCommandHash COMMAND_PAUSE = CHash::HashEventCommand("COMMAND_PAUSE"); const TEventCommandHash COMMAND_GOTOTIME = CHash::HashEventCommand("COMMAND_GOTOTIME"); const TEventCommandHash COMMAND_GOTOTIMELABEL = CHash::HashEventCommand("COMMAND_GOTOTIMELABEL"); // Slide const TEventCommandHash COMMAND_GOTOSLIDE = CHash::HashEventCommand("COMMAND_GOTOSLIDE"); const TEventCommandHash COMMAND_GOTOSLIDENAME = CHash::HashEventCommand("COMMAND_GOTOSLIDENAME"); const TEventCommandHash COMMAND_GOTONEXTSLIDE = CHash::HashEventCommand("COMMAND_GOTONEXTSLIDE"); const TEventCommandHash COMMAND_GOTOPREVIOUSSLIDE = CHash::HashEventCommand("COMMAND_GOTOPREVIOUSSLIDE"); const TEventCommandHash COMMAND_BACKSLIDE = CHash::HashEventCommand("COMMAND_BACKSLIDE"); // Behavior const TEventCommandHash COMMAND_CUSTOMACTION = CHash::HashEventCommand("COMMAND_CUSTOMACTION"); const TEventCommandHash COMMAND_CUSTOMCALLBACK = CHash::HashEventCommand("COMMAND_CALLBACK"); //============================================================================== // Events //============================================================================== // Slide Events const TEventCommandHash EVENT_ONSLIDEENTER = CHash::HashEventCommand("onSlideEnter"); const TEventCommandHash EVENT_ONSLIDEEXIT = CHash::HashEventCommand("onSlideExit"); } // namespace Q3DStudio