/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once //============================================================================== // Includes //============================================================================== #include "Qt3DSKernelTypes.h" #include "Qt3DSElementSystem.h" //============================================================================== // Namespace //============================================================================== namespace Q3DStudio { /// Common structure used as both Events and Commands struct SEventCommand { TElement *m_Target; ///< The target of this action TEventCommandHash m_Type; ///< Type of action to perform UVariant m_Arg1; ///< Argument 1 UVariant m_Arg2; ///< Argument 2 UINT8 m_Arg1Type; ///< EAttributeType for arg1 variant UINT8 m_Arg2Type; ///< EAttributeType for arg2 variant BOOL m_IsEvent : 1; ///< This is an Event or Command BOOL m_BubbleUp : 1; ///< Bubble up to scene parent (2.4.2: theEvent:stopPropagation) BOOL m_BubbleDown : 1; ///< Bubble down to scene children (2.4.2: theEvent:stopPropagation) BOOL m_Done : 1; ///< Stop further handling (2.4.3: theEvent:stopImmediatePropagation) UINT8 m_Unused; ///< (padding) }; } // namespace Q3DStudio