/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once //============================================================================== // Includes //============================================================================== #include "Qt3DSInputFrame.h" //============================================================================== // Namespace //============================================================================== namespace Q3DStudio { //============================================================================== // Forwards //============================================================================== class IPresentation; //============================================================================== /** * Reporting structure describing a complete mouse pick including initial * mouse XY screen position, which element was hit, UV point of hit, global * intersection point and more. */ struct SPickFrame { SInputFrame m_InputFrame; ///< Input values to process FLOAT m_PickOrigin[3]; ///< 3D pick ray start FLOAT m_PickDirection[3]; ///< 3D pick ray direction FLOAT m_LocalHit[2]; ///< 2D pick ray intersection FLOAT m_SquaredDistance; ///< Distance from camera to intersection TElement *m_Model; ///< Element picked // IPresentation* m_SubPresentation; ///< The picked element has a subpresentation BOOL m_ResultValid; ///< Model found - Whole structure is valid INT8 m_Unused[3]; ///< Padding }; } // namespace Q3DStudio