/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once //============================================================================== // Namespace //============================================================================== namespace Q3DStudio { //============================================================================== /** * Presentation update cycle data storage class. * * This is the data collected from the Presentation on each frame. Other subsystems * or external system uses these data to perform their specific operation */ class CPresentationFrameData { //============================================================================== // Fields //============================================================================== protected: TElementList m_DirtyList; ///< List of elements with modified attributes TElementList m_TraversalList; ///< List of active elements TElementList m_ScriptsList; ///< List of elements where scripts are active TElementList m_ActivationList; ///< List of elements whose global active flips from false to true TElementList m_DeactivationList; ///< List of elements whose global active flops from true to false // TElementList m_SlideExitList; ///< List of components that exits their // slides // TElementList m_SlideEnterList; ///< List of components that enters their // slides //============================================================================== // Methods //============================================================================== public: // Construction CPresentationFrameData(); void Reserve(const INT32 inElementCount); public: // Data Management void Reset(); TElementList &GetDirtyList() { return m_DirtyList; } TElementList &GetTraversalList() { return m_TraversalList; } TElementList &GetScriptsList() { return m_ScriptsList; } TElementList &GetActivationList() { return m_ActivationList; } TElementList &GetDeactivationList() { return m_DeactivationList; } // TElementList& GetSlideExitList( ) { return m_SlideExitList; // } // TElementList& GetSlideEnterList( ) { return m_SlideEnterList; } private: // Disabled Copy Construction CPresentationFrameData(const CPresentationFrameData &); CPresentationFrameData &operator=(const CPresentationFrameData &); }; } // namespace Q3DStudio