/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_OLD_N_BUSTED_RENDER_PLUGIN_H #define QT3DS_OLD_N_BUSTED_RENDER_PLUGIN_H #include "Qt3DSOffscreenRenderManager.h" #include "Qt3DSRenderContextCore.h" #include "foundation/Qt3DSVec4.h" #include "foundation/Qt3DSSimpleTypes.h" #include "foundation/Qt3DSRefCounted.h" #include "foundation/Qt3DSAtomic.h" #include "foundation/StringTable.h" #include "render/Qt3DSRenderBaseTypes.h" #include "Qt3DSPluginDLL.h" namespace qt3ds { namespace render { class COldNBustedPluginRenderer; class COldNBustedPluginRenderer : public IOffscreenRenderer { public: IQt3DSRenderContext &m_RenderContext; long m_DLLHandle; volatile QT3DSI32 mRefCount; SOffscreenRendererEnvironment m_LastRenderedEnvironment; CRegisteredString m_OffscreenRendererType; PROC_GetDesiredTextureSize m_GetTextureSizeProc; PROC_Render m_RenderProc; COldNBustedPluginRenderer(IQt3DSRenderContext &inRenderContext, long inDLLHandle); QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE_OVERRIDE(m_RenderContext.GetAllocator()) SOffscreenRendererEnvironment GetDesiredEnvironment(QT3DSVec2 inPresScale) override; virtual SOffscreenRenderFlags NeedsRender(const SOffscreenRendererEnvironment &inEnvironment, QT3DSVec2 inPresScale, const SRenderInstanceId instanceId) override; void Render(const SOffscreenRendererEnvironment &inEnvironment, NVRenderContext & /*inRenderContext*/, QT3DSVec2 inPresScale, SScene::RenderClearCommand inClearBuffer, const SRenderInstanceId instanceId) override; void RenderWithClear(const SOffscreenRendererEnvironment &/*inEnvironment*/, NVRenderContext &/*inRenderContext*/, QT3DSVec2 /*inPresentationScaleFactor*/, SScene::RenderClearCommand /*inColorBufferNeedsClear*/, QT3DSVec4 /*inclearColor*/, const SRenderInstanceId /*instanceId*/) override {} IGraphObjectPickQuery *GetGraphObjectPickQuery(const SRenderInstanceId instanceId) override { Q_UNUSED(instanceId); return NULL; } bool Pick(const QT3DSVec2 & /*inMouseCoords*/, const QT3DSVec2 & /*inViewportDimensions*/, const SRenderInstanceId instanceId) override { Q_UNUSED(instanceId); return false; } void addCallback(IOffscreenRendererCallback *cb) override { } // Used for RTTI purposes so we can safely static-cast an offscreen renderer to a // CPluginRenderer static const char *GetRendererName() { return "Plugin"; } CRegisteredString GetOffscreenRendererType() override { return m_OffscreenRendererType; } }; } } #endif