/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDER_GRAPH_OBJECT_PICK_QUERY_H #define QT3DS_RENDER_GRAPH_OBJECT_PICK_QUERY_H #include "Qt3DSRender.h" #include "foundation/Qt3DSVec2.h" #include "foundation/Qt3DSDataRef.h" #include "foundation/Qt3DSMat44.h" #include "Qt3DSRenderImage.h" namespace qt3ds { namespace render { class IOffscreenRenderer; struct Qt3DSRenderPickSubResult { IOffscreenRenderer *m_SubRenderer; QT3DSMat44 m_TextureMatrix; NVRenderTextureCoordOp::Enum m_HorizontalTilingMode; NVRenderTextureCoordOp::Enum m_VerticalTilingMode; QT3DSU32 m_ViewportWidth; QT3DSU32 m_ViewportHeight; Qt3DSRenderPickSubResult *m_NextSibling; Qt3DSRenderPickSubResult() : m_SubRenderer(NULL) , m_NextSibling(NULL) { } Qt3DSRenderPickSubResult(IOffscreenRenderer &inSubRenderer, QT3DSMat44 inTextureMatrix, NVRenderTextureCoordOp::Enum inHorizontalTilingMode, NVRenderTextureCoordOp::Enum inVerticalTilingMode, QT3DSU32 width, QT3DSU32 height) : m_SubRenderer(&inSubRenderer) , m_TextureMatrix(inTextureMatrix) , m_HorizontalTilingMode(inHorizontalTilingMode) , m_VerticalTilingMode(inVerticalTilingMode) , m_ViewportWidth(width) , m_ViewportHeight(height) , m_NextSibling(NULL) { } }; struct Qt3DSRenderPickResult { const SGraphObject *m_HitObject; QT3DSF32 m_CameraDistanceSq; // The local coordinates in X,Y UV space where the hit occured QT3DSVec2 m_LocalUVCoords; // The local mouse coordinates will be the same on all of the sub objects. Qt3DSRenderPickSubResult *m_FirstSubObject; // The offscreen renderer that was used to render the scene graph this result was produced // from. IOffscreenRenderer *m_OffscreenRenderer; Qt3DSRenderPickResult(const SGraphObject &inHitObject, QT3DSF32 inCameraDistance, const QT3DSVec2 &inLocalUVCoords) : m_HitObject(&inHitObject) , m_CameraDistanceSq(inCameraDistance) , m_LocalUVCoords(inLocalUVCoords) , m_FirstSubObject(NULL) , m_OffscreenRenderer(NULL) { } Qt3DSRenderPickResult() : m_HitObject(NULL) , m_CameraDistanceSq(QT3DS_MAX_F32) , m_LocalUVCoords(0, 0) , m_FirstSubObject(NULL) , m_OffscreenRenderer(NULL) { } }; class IGraphObjectPickQuery { protected: virtual ~IGraphObjectPickQuery() {} public: // Implementors have the option of batching the results to allow fewer virtual calls // or returning one item each pick. // Results are guaranteed to be returned nearest to furthest // If the return value has size of zero then we assume nothing more can be picked and the // pick // is finished. virtual Qt3DSRenderPickResult Pick(const QT3DSVec2 &inMouseCoords, const QT3DSVec2 &inViewportDimensions, bool inPickEverything) = 0; }; } } #endif