/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDER_IMAGE_TEXTURE_DATA_H #define QT3DS_RENDER_IMAGE_TEXTURE_DATA_H #include "Qt3DSRender.h" #include "foundation/Qt3DSFlags.h" #include #include namespace qt3ds { namespace render { // forward declararion class Qt3DSRenderPrefilterTexture; struct ImageTextureFlagValues { enum Enum { HasTransparency = 1, InvertUVCoords = 1 << 1, PreMultiplied = 1 << 2, }; }; struct SImageTextureFlags : public NVFlags { bool HasTransparency() const { return this->operator&(ImageTextureFlagValues::HasTransparency); } void SetHasTransparency(bool inValue) { clearOrSet(inValue, ImageTextureFlagValues::HasTransparency); } bool IsInvertUVCoords() const { return this->operator&(ImageTextureFlagValues::InvertUVCoords); } void SetInvertUVCoords(bool inValue) { clearOrSet(inValue, ImageTextureFlagValues::InvertUVCoords); } bool IsPreMultiplied() const { return this->operator&(ImageTextureFlagValues::PreMultiplied); } void SetPreMultiplied(bool inValue) { clearOrSet(inValue, ImageTextureFlagValues::PreMultiplied); } }; struct SImageTextureData { NVRenderTexture2D *m_Texture; SImageTextureFlags m_TextureFlags; Qt3DSRenderPrefilterTexture *m_BSDFMipMap; SImageTextureData() : m_Texture(nullptr) , m_BSDFMipMap(nullptr) { } SImageTextureData(const SImageTextureData& data) : m_Texture(data.m_Texture), m_TextureFlags(data.m_TextureFlags) , m_BSDFMipMap(data.m_BSDFMipMap) { } bool operator!=(const SImageTextureData &inOther) { return m_Texture != inOther.m_Texture || m_TextureFlags != inOther.m_TextureFlags || m_BSDFMipMap != inOther.m_BSDFMipMap; } }; struct IReloadableCallback { virtual ~IReloadableCallback() {} virtual void onLoad() = 0; virtual void onUnload() = 0; }; struct SImage; struct SReloadableImageTextureData : public SImageTextureData { QString m_path; bool m_loaded; bool m_scanTransparency; bool m_bsdfMipmap; bool m_initialized; QVector m_callbacks; SReloadableImageTextureData() : SImageTextureData() , m_loaded(false), m_scanTransparency(false), m_bsdfMipmap(false), m_initialized(false) { } }; typedef QSharedPointer ReloadableTexturePtr; } } #endif