/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDER_INPUT_STREAM_FACTORY_H #define QT3DS_RENDER_INPUT_STREAM_FACTORY_H #include "Qt3DSRender.h" #include "foundation/IOStreams.h" #include "foundation/Qt3DSRefCounted.h" #include "EASTL/string.h" namespace qt3ds { namespace render { class IRefCountedInputStream : public qt3ds::foundation::ISeekableIOStream, public NVRefCounted { protected: virtual ~IRefCountedInputStream() {} }; // This class is threadsafe. class IInputStreamFactory : public NVRefCounted { protected: virtual ~IInputStreamFactory() {} public: // These directories must have a '/' on them virtual void AddSearchDirectory(const char8_t *inDirectory) = 0; virtual IRefCountedInputStream *GetStreamForFile(const QString &inFilename, bool inQuiet = false) = 0; // Return a path for this file. Returns true if GetStreamForFile would return a valid // stream. // else returns false virtual bool GetPathForFile(const QString &inFilename, QString &outFile, bool inQuiet = false) = 0; // Create an input stream factory using this foundation and an platform-optional app // directory // on android the app directory has no effect; use use the assets bundled with the APK file. static IInputStreamFactory &Create(NVFoundationBase &inFoundation); }; } } #endif