/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDER_PIXEL_GRAPHICS_TYPES_H #define QT3DS_RENDER_PIXEL_GRAPHICS_TYPES_H #include "Qt3DSRender.h" #include "foundation/Qt3DSVec2.h" #include "foundation/Qt3DSVec4.h" #include "foundation/Qt3DSMat33.h" #include "foundation/Qt3DSOption.h" namespace qt3ds { namespace render { // Vector graphics with no scaling are pixel aligned with 0,0 being the bottom,left of the // screen // with coordinates increasing to the right and up. This is opposite most window systems but it // preserves the normal openGL assumptions about viewports and positive Y going up in general. struct SGTypes { enum Enum { UnknownVGType = 0, Layer, Rect, VertLine, HorzLine, }; }; struct SPGGraphObject { SGTypes::Enum m_Type; SPGGraphObject(SGTypes::Enum inType); }; struct SPGRect : public SPGGraphObject { QT3DSF32 m_Left; QT3DSF32 m_Top; QT3DSF32 m_Right; QT3DSF32 m_Bottom; QT3DSVec4 m_FillColor; SPGRect(); }; struct SPGVertLine : public SPGGraphObject { QT3DSF32 m_X; QT3DSF32 m_Top; QT3DSF32 m_Bottom; QT3DSVec4 m_LineColor; void SetPosition(QT3DSF32 val) { m_X = val; } void SetStart(QT3DSF32 val) { m_Bottom = val; } void SetStop(QT3DSF32 val) { m_Top = val; } SPGVertLine(); }; struct SPGHorzLine : public SPGGraphObject { QT3DSF32 m_Y; QT3DSF32 m_Left; QT3DSF32 m_Right; QT3DSVec4 m_LineColor; void SetPosition(QT3DSF32 val) { m_Y = val; } void SetStart(QT3DSF32 val) { m_Left = val; } void SetStop(QT3DSF32 val) { m_Right = val; } SPGHorzLine(); }; } } #endif