/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDER_PROFILER_H #define QT3DS_RENDER_PROFILER_H #include "Qt3DSRender.h" #include "EASTL/string.h" #include "foundation/StringTable.h" #include "foundation/Qt3DSRefCounted.h" #include "render/Qt3DSRenderBaseTypes.h" #include "foundation/Qt3DSContainers.h" namespace qt3ds { namespace render { /** * Opaque profiling system for rendering. */ class IRenderProfiler : public NVRefCounted { public: typedef nvvector TStrIDVec; protected: virtual ~IRenderProfiler() {} public: /** * @brief start a timer query * * @param[in] nameID Timer ID for tracking * @param[in] absoluteTime If true the absolute GPU is queried * @param[in] sync Do a sync before starting the timer * * @return no return */ virtual void StartTimer(CRegisteredString &nameID, bool absoluteTime, bool sync) = 0; /** * @brief stop a timer query * * @param[in] nameID Timer ID for tracking * * @return no return */ virtual void EndTimer(CRegisteredString &nameID) = 0; /** * @brief Get elapsed timer value. Not this is an averaged time over several frames * * @param[in] nameID Timer ID for tracking * * @return no return */ virtual QT3DSF64 GetElapsedTime(const CRegisteredString &nameID) const = 0; /** * @brief Get ID list of tracked timers * * @return ID list */ virtual const TStrIDVec &GetTimerIDs() const = 0; /** * @brief add vertex count to current counter * * @return */ virtual void AddVertexCount(QT3DSU32 count) = 0; /** * @brief get current vertex count and reset * * @return */ virtual QT3DSU32 GetAndResetTriangleCount() const = 0; static IRenderProfiler &CreateGpuProfiler(NVFoundationBase &inFoundation, IQt3DSRenderContext &inContext, NVRenderContext &inRenderContext); }; } } #endif