/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "Qt3DSRenderTextTextureAtlas.h" #include "Qt3DSTextRenderer.h" #include "foundation/Qt3DSAtomic.h" #include "foundation/Qt3DSFoundation.h" #include "foundation/Qt3DSBroadcastingAllocator.h" #include "render/Qt3DSRenderContext.h" using namespace qt3ds::render; namespace { struct STextTextureAtlas : public ITextTextureAtlas { static const QT3DSI32 TEXTURE_ATLAS_DIM = 256; // if you change this you need to adjust Qt3DSOnscreenTextRenderer size as well NVFoundationBase &m_Foundation; volatile QT3DSI32 mRefCount; NVScopedRefCounted m_TextRenderer; NVScopedRefCounted m_RenderContext; STextTextureAtlas(NVFoundationBase &inFnd, ITextRenderer &inRenderer, NVRenderContext &inRenderContext) : m_Foundation(inFnd) , mRefCount(0) , m_TextRenderer(inRenderer) , m_RenderContext(inRenderContext) , m_TextureAtlasInitialized(false) , m_textureAtlas(NULL) { } virtual ~STextTextureAtlas() { if (m_textureAtlas) { m_textureAtlas->release(); } } QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE_OVERRIDE(m_Foundation.getAllocator()) TTextRenderAtlasDetailsAndTexture RenderText(const STextRenderInfo &inText) override { SRenderTextureAtlasDetails theDetails = m_TextRenderer->RenderText(inText); return TTextRenderAtlasDetailsAndTexture(theDetails, m_textureAtlas); } bool IsInitialized() override { return m_TextureAtlasInitialized && m_textureAtlas; } TTextTextureAtlasDetailsAndTexture PrepareTextureAtlas() override { if (!m_TextureAtlasInitialized && !m_textureAtlas) { // create the texture atlas entries QT3DSI32 count = m_TextRenderer->CreateTextureAtlas(); m_textureAtlas = m_RenderContext->CreateTexture2D(); if (m_textureAtlas && count) { m_TextureAtlasInitialized = true; m_textureAtlas->addRef(); // if you change the size you need to adjust Qt3DSOnscreenTextRenderer too if (m_RenderContext->GetRenderContextType() == NVRenderContextValues::GLES2) { m_textureAtlas->SetTextureData(NVDataRef(), 0, TEXTURE_ATLAS_DIM, TEXTURE_ATLAS_DIM, NVRenderTextureFormats::RGBA8); } else { m_textureAtlas->SetTextureData(NVDataRef(), 0, TEXTURE_ATLAS_DIM, TEXTURE_ATLAS_DIM, NVRenderTextureFormats::Alpha8); } m_textureAtlas->SetMagFilter(qt3ds::render::NVRenderTextureMagnifyingOp::Linear); m_textureAtlas->SetMinFilter(qt3ds::render::NVRenderTextureMinifyingOp::Linear); m_textureAtlas->SetTextureWrapS(NVRenderTextureCoordOp::ClampToEdge); m_textureAtlas->SetTextureWrapT(NVRenderTextureCoordOp::ClampToEdge); qt3ds::render::STextureDetails texTexDetails = m_textureAtlas->GetTextureDetails(); return TTextTextureAtlasDetailsAndTexture( STextTextureAtlasDetails(texTexDetails.m_Height, texTexDetails.m_Height, false, count), m_textureAtlas); } } return TTextTextureAtlasDetailsAndTexture(STextTextureAtlasDetails(), NULL); } private: bool m_TextureAtlasInitialized; NVRenderTexture2D *m_textureAtlas; // this is the actual texture which has application lifetime }; } // namespace ITextTextureAtlas &ITextTextureAtlas::CreateTextureAtlas(NVFoundationBase &inFnd, ITextRenderer &inTextRenderer, NVRenderContext &inRenderContext) { return *QT3DS_NEW(inFnd.getAllocator(), STextTextureAtlas)(inFnd, inTextRenderer, inRenderContext); }