/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDER_TEXTURE_ATLAS_H #define QT3DS_RENDER_TEXTURE_ATLAS_H #include "Qt3DSRender.h" #include "foundation/Qt3DSRefCounted.h" #include "render/Qt3DSRenderBaseTypes.h" #include "EASTL/algorithm.h" namespace qt3ds { namespace render { class ITextRenderer; struct STextureAtlasRect { STextureAtlasRect() : m_X(0) , m_Y(0) , m_Width(0) , m_Height(0) { } STextureAtlasRect(QT3DSI32 x, QT3DSI32 y, QT3DSI32 w, QT3DSI32 h) : m_X(x) , m_Y(y) , m_Width(w) , m_Height(h) { } QT3DSI32 m_X; QT3DSI32 m_Y; QT3DSI32 m_Width; QT3DSI32 m_Height; // normalized coordinates QT3DSF32 m_NormX; QT3DSF32 m_NormY; QT3DSF32 m_NormWidth; QT3DSF32 m_NormHeight; }; typedef eastl::pair> TTextureAtlasEntryAndBuffer; /** * Abstract class of a texture atlas representation */ class ITextureAtlas : public NVRefCounted { protected: virtual ~ITextureAtlas() {} public: virtual QT3DSI32 GetWidth() const = 0; virtual QT3DSI32 GetHeight() const = 0; virtual QT3DSI32 GetAtlasEntryCount() const = 0; virtual TTextureAtlasEntryAndBuffer GetAtlasEntryByIndex(QT3DSU32 index) = 0; virtual STextureAtlasRect AddAtlasEntry(QT3DSI32 width, QT3DSI32 height, QT3DSI32 pitch, QT3DSI32 dataWidth, NVConstDataRef bufferData) = 0; virtual void RelaseEntries() = 0; static ITextureAtlas &CreateTextureAtlas(NVFoundationBase &inFnd, NVRenderContext &inRenderContext, QT3DSI32 width, QT3DSI32 height); }; } } #endif