/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDER_UIP_LOADER_H #define QT3DS_RENDER_UIP_LOADER_H #ifdef QT3DS_RENDER_ENABLE_LOAD_UIP #include "Qt3DSRender.h" #include "foundation/StringTable.h" #include #include "foundation/Qt3DSContainers.h" #include "Qt3DSRenderGraphObject.h" #include namespace Q3DStudio { class IRuntimeMetaData; } namespace qt3dsdm { class IDOMReader; struct SMetaDataEffect; struct SMetaDataCustomMaterial; } namespace qt3ds { class Q3DSVariantConfig; namespace render { class IBufferManager; typedef nvhash_map TIdObjectMap; struct IUIPReferenceResolver { protected: virtual ~IUIPReferenceResolver() {} public: virtual CRegisteredString ResolveReference(CRegisteredString inStart, const char *inReference) = 0; }; struct SPresentation; class QT3DS_AUTOTEST_EXPORT IUIPLoader { public: // The reader needs to point to the top of the file, we will search // several objects that exist at the top level of the uip file. // Returns NULL if we were incapable of loading the presentation. static SPresentation * LoadUIPFile(qt3dsdm::IDOMReader &inReader // the full path, including the filename // to the presentation file , const char8_t *inFullPathToPresentationFile, Q3DStudio::IRuntimeMetaData &inMetaData, IStringTable &inStrTable, NVFoundationBase &inFoundation // Allocator used for the presentation objects themselves // this allows clients to pre-allocate a block of memory just for // the scene graph , NVAllocatorCallback &inPresentationAllocator // Map of string ids to objects , TIdObjectMap &ioObjectMap // Buffer manager to load details about the images , IBufferManager &inBufferManager // To load effects we need the effect system // and the presentation directory , IEffectSystem &inEffectSystem, const char8_t *inPresentationDir, IRenderPluginManager &inPluginManager, ICustomMaterialSystem &inMaterialSystem, IDynamicObjectSystem &inDynamicSystem, qt3ds::render::IPathManager &inPathManager // Resolve references to objects; this is done by the main uip loader during // its normal mode of operation so we try to reuse that code. , IUIPReferenceResolver *inResolver // Variant config defines variant groups and tags to be used to filter out // unneeded parts of the presentation , const Q3DSVariantConfig &variantConfig // Set some initial values by going to the master slide then slide 1 // Useful for quick testing, sort of equivalent to showing the first frame // of a given presentation , bool setValuesFromSlides = false); static void CreateEffectClassFromMetaEffect(CRegisteredString inEffectName, NVFoundationBase &inFoundation, IEffectSystem &inEffectSystem, const qt3dsdm::SMetaDataEffect &inMetaDataEffect, IStringTable &inStrTable); static void CreateMaterialClassFromMetaMaterial( CRegisteredString inEffectName, NVFoundationBase &inFoundation, ICustomMaterialSystem &inEffectSystem, const qt3dsdm::SMetaDataCustomMaterial &inMetaDataMaterial, IStringTable &inStrTable); }; } } #endif #endif