/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDERABLE_IMAGE_H #define QT3DS_RENDERABLE_IMAGE_H #include "Qt3DSRender.h" namespace qt3ds { namespace render { struct ImageMapTypes { enum Enum { Unknown = 0, Diffuse = 1, Opacity = 2, Specular = 3, Emissive = 4, Bump = 5, SpecularAmountMap = 6, Normal = 7, Displacement = 8, Translucency = 9, LightmapIndirect = 10, LightmapRadiosity = 11, LightmapShadow = 12, Roughness = 13, }; }; /** * Some precomputed information on a given image. When generating a renderable, the shader * generator goes through all the possible images on a material and for each valid image * computes this renderable image and attaches it to the renderable. */ struct SRenderableImage { ImageMapTypes::Enum m_MapType; SImage &m_Image; SRenderableImage *m_NextImage; SRenderableImage(ImageMapTypes::Enum inMapType, SImage &inImage) : m_MapType(inMapType) , m_Image(inImage) , m_NextImage(NULL) { } }; } } #endif