/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDERER_UTIL_H #define QT3DS_RENDERER_UTIL_H #include "Qt3DSRender.h" #include "render/Qt3DSRenderBaseTypes.h" namespace qt3ds { namespace render { class CRendererUtil { static const QT3DSU32 MAX_SSAA_DIM = 8192; // max render traget size for SSAA mode public: static void ResolveMutisampleFBOColorOnly(IResourceManager &inManager, CResourceTexture2D &ioResult, NVRenderContext &inRenderContext, QT3DSU32 inWidth, QT3DSU32 inHeight, NVRenderTextureFormats::Enum inColorFormat, NVRenderFrameBuffer &inSourceFBO); static void ResolveSSAAFBOColorOnly(IResourceManager &inManager, CResourceTexture2D &ioResult, QT3DSU32 outWidth, QT3DSU32 outHeight, NVRenderContext &inRenderContext, QT3DSU32 inWidth, QT3DSU32 inHeight, NVRenderTextureFormats::Enum inColorFormat, NVRenderFrameBuffer &inSourceFBO); static void GetSSAARenderSize(QT3DSU32 inWidth, QT3DSU32 inHeight, QT3DSU32 &outWidth, QT3DSU32 &outHeight); }; } } #endif