/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDER_DYNAMIC_OBJECT_H #define QT3DS_RENDER_DYNAMIC_OBJECT_H #include "Qt3DSRender.h" #include "Qt3DSRenderGraphObject.h" #include "Qt3DSRenderNode.h" #include "EASTL/string.h" #include "StringTools.h" namespace qt3ds { namespace render { namespace dynamic { struct SPropertyDefinition; } // Dynamic objects are objects that have variable number of properties during runtime. struct SDynamicObject : public SGraphObject { CRegisteredString m_ClassName; NodeFlags m_Flags; QT3DSU32 m_DataSectionByteSize; QT3DSU32 m_ThisObjectSize; SDynamicObject(GraphObjectTypes::Enum inType, CRegisteredString inClassName, QT3DSU32 inDSByteSize, QT3DSU32 thisObjSize); QT3DSU8 *GetDataSectionBegin() { QT3DSU8 *thisObjectStart = reinterpret_cast(this); QT3DSU8 *retval = thisObjectStart + m_ThisObjectSize; QT3DS_ASSERT((reinterpret_cast(retval) % 4 == 0)); return retval; } const QT3DSU8 *GetDataSectionBegin() const { return const_cast(this)->GetDataSectionBegin(); } QT3DSU8 *GetDataSectionEnd() { return GetDataSectionBegin() + m_DataSectionByteSize; } template void SetPropertyValueT(const dynamic::SPropertyDefinition &inDefinition, const TDataType &inType); template void SetStrPropertyValueT(dynamic::SPropertyDefinition &inDefinition, const char8_t *inValue, const char8_t *inProjectDir, TStrType &ioWorkspace, IStringTable &inStrTable); void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition, bool inValue); void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition, QT3DSF32 inValue); void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition, QT3DSF32 inValue, QT3DSU32 inOffset); void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition, const QT3DSVec2 &inValue); void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition, const QT3DSVec3 &inValue); void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition, const QT3DSVec4 &inValue); void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition, QT3DSI32 inValue); void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition, CRegisteredString inValue); void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition, const char8_t *inValue, const char8_t *inProjectDir, Qt3DSString &ioWorkspace, IStringTable &inStrTable); void SetPropertyValue(const dynamic::SPropertyDefinition &inDefinition, const char8_t *inValue, const char8_t *inProjectDir, eastl::string &ioWorkspace, IStringTable &inStrTable); // Generic method used during serialization // to remap string and object pointers template void Remap(TRemapperType &inRemapper) { SGraphObject::Remap(inRemapper); inRemapper.Remap(m_ClassName); } }; } } #endif