/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDER_GRAPH_OBJECT_H #define QT3DS_RENDER_GRAPH_OBJECT_H #include "Qt3DSRender.h" #include "Qt3DSRenderTaggedPointer.h" #include "Qt3DSRenderGraphObjectTypes.h" namespace qt3ds { namespace render { // Types should be setup on construction. Change the type // at your own risk as the type is used for RTTI purposes. struct QT3DS_AUTOTEST_EXPORT SGraphObject { // Id's help debugging the object and are optionally set CRegisteredString m_Id; // Type is used for RTTI purposes down the road. GraphObjectTypes::Enum m_Type; STaggedPointer m_UserData; SGraphObject(GraphObjectTypes::Enum inType) : m_Type(inType) { } SGraphObject(const SGraphObject &inCloningObject, NVAllocatorCallback & /*inAllocator*/) : m_Id(inCloningObject.m_Id) , m_Type(inCloningObject.m_Type) { } // If you change any detail of the scene graph, or even *breath* on a // scene graph object, you need to bump this binary version so at least // we know if we can load a file or not. static QT3DSU32 GetSceneGraphBinaryVersion() { return 1; } // Generic method used during serialization // to remap string and object pointers template void Remap(TRemapperType &inRemapper) { inRemapper.Remap(m_Id); inRemapper.NullPtr(m_UserData.m_UserData); } }; } } #endif