/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "Qt3DSRenderLight.h" using namespace qt3ds::render; SLight::SLight() : SNode(GraphObjectTypes::Light) , m_LightType(RenderLightTypes::Directional) , m_Scope(NULL) , m_DiffuseColor(1, 1, 1, 1) , m_SpecularColor(1, 1, 1, 1) , m_AmbientColor(0, 0, 0, 1) , m_Brightness(100) , m_LinearFade(0) , m_ExponentialFade(0) , m_AreaWidth(0) , m_AreaHeight(0) , m_CastShadow(false) , m_ShadowBias(0.0f) , m_ShadowFactor(5.0f) , m_ShadowMapRes(9) , m_ShadowMapFar(5000.0f) , m_ShadowMapFov(90.0f) , m_ShadowFilter(35.0f) { m_Flags.SetPointLight(0); }