/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDER_MATERIAL_DIRTY_H #define QT3DS_RENDER_MATERIAL_DIRTY_H namespace qt3ds { namespace render { class CMaterialDirty { private: bool m_Dirty; bool m_DirtyFlagWithInFrame; public: CMaterialDirty() : m_Dirty(true) , m_DirtyFlagWithInFrame(m_Dirty) { } void SetDirty() { m_Dirty = m_DirtyFlagWithInFrame = true; } bool IsDirty() const { return m_Dirty || m_DirtyFlagWithInFrame; } void ClearDirty() { m_DirtyFlagWithInFrame = m_Dirty = false; } void UpdateDirtyForFrame() { m_DirtyFlagWithInFrame = m_Dirty; m_Dirty = false; } }; } } #endif // QT3DS_RENDER_MATERIAL_DIRTY_H