/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "Qt3DSRenderText.h" using namespace qt3ds::render; STextRenderInfo::STextRenderInfo() : m_FontSize(24) , m_HorizontalAlignment(TextHorizontalAlignment::Center) , m_VerticalAlignment(TextVerticalAlignment::Middle) , m_Leading(0) , m_Tracking(0) , m_DropShadow(false) , m_DropShadowStrength(80) , m_DropShadowOffsetX(0) , m_DropShadowOffsetY(0) , m_WordWrap(TextWordWrap::WrapWord) , m_BoundingBox(QT3DSVec2(0 ,0)) , m_Elide(TextElide::ElideNone) , m_ScaleX(0) , m_ScaleY(0) , m_EnableAcceleratedFont(false) { } STextRenderInfo::~STextRenderInfo() { } SText::SText() : SNode(GraphObjectTypes::Text) , m_TextColor(1, 1, 1, 1) , m_TextTexture(nullptr) { m_Bounds.setEmpty(); } NVBounds3 SText::GetTextBounds() const { return m_Bounds; }