/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDER_THREADED_IMAGE_LOADER_H #define QT3DS_RENDER_THREADED_IMAGE_LOADER_H #include "Qt3DSRender.h" #include "foundation/Qt3DSRefCounted.h" #include "foundation/Qt3DSDataRef.h" #include "render/Qt3DSRenderBaseTypes.h" namespace qt3ds { namespace render { struct ImageLoadResult { enum Enum { Succeeded, Failed, }; }; class IImageLoadListener : public NVRefCounted { protected: virtual ~IImageLoadListener() {} public: virtual void OnImageLoadComplete(CRegisteredString inPath, ImageLoadResult::Enum inResult) = 0; virtual void OnImageBatchComplete(QT3DSU64 inBatch) = 0; }; typedef QT3DSU32 TImageBatchId; class IImageBatchLoader : public NVRefCounted { protected: virtual ~IImageBatchLoader() {} public: // Returns an ID to the load request. Request a block of images to be loaded. // Also takes an image that the buffer system will return when requested for the given // source paths // until said path is loaded. // An optional listener can be passed in to get callbacks about the batch. virtual TImageBatchId LoadImageBatch(NVConstDataRef inSourcePaths, CRegisteredString inImageTillLoaded, IImageLoadListener *inListener, NVRenderContextType type, bool preferKTX, bool iblImages) = 0; // Blocks if any of the images in the batch are in flight virtual void CancelImageBatchLoading(TImageBatchId inBatchId) = 0; // Blocks if the image is currently in-flight virtual void CancelImageLoading(CRegisteredString inSourcePath) = 0; // Block until every image in the batch is loaded. virtual void BlockUntilLoaded(TImageBatchId inId) = 0; // These are called by the render context, users don't need to call this. virtual void BeginFrame(bool firstFrame) = 0; virtual void EndFrame() = 0; static IImageBatchLoader &CreateBatchLoader(NVFoundationBase &inFoundation, IInputStreamFactory &inFactory, IBufferManager &inBufferManager, IThreadPool &inThreadPool, IPerfTimer &inTimer); }; } } #endif