/**************************************************************************** ** ** Copyright (C) 2008-2016 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDER_LOAD_DDS_H #define QT3DS_RENDER_LOAD_DDS_H namespace qt3ds { namespace render { /** The maximum number of mipmap levels (per texture or per cubemap face) */ #define QT3DS_DDS_MAX_MIPMAPS (16) /** The number of cubemap faces that must exist in a cubemap-bearing DDS file */ #define QT3DS_DDS_NUM_CUBEMAP_FACES (6) /** The master DDS structure for loading and saving This is the master DDS structure. It shouldn't be allocated by hand, always use NVHHDDSAlloc/NVHHDDSAllocData/NVHHDDSFree to manage them properly. */ struct Qt3DSDDSImage { /** Width of the overall texture in texels */ int width; /** Height of the overall texture in texels */ int height; /** Number of color/alpha components per texel 1-4 */ int components; /** The GL type of each color component (noncompressed textures only) */ int componentFormat; /** The number of bytes per pixel (noncompressed textures only) */ int bytesPerPixel; /** Nonzero if the format is DXT-compressed */ int compressed; /** The number of levels in the mipmap pyramid (including the base level) */ int numMipmaps; /** If nonzero, then the file contains 6 cubemap faces */ int cubemap; /** The format of the loaded texture data */ int format; /** The GL internal format of the loaded texture data(compressed textures only) */ int internalFormat; /** Nonzero if the texture data includes alpha */ int alpha; /** Base of the allocated block of all texel data */ void *dataBlock; /** Pointers to the mipmap levels for the texture or each cubemap face */ void *data[QT3DS_DDS_MAX_MIPMAPS * QT3DS_DDS_NUM_CUBEMAP_FACES]; /** Array of sizes of the mipmap levels for the texture or each cubemap face */ int size[QT3DS_DDS_MAX_MIPMAPS * QT3DS_DDS_NUM_CUBEMAP_FACES]; /** Array of widths of the mipmap levels for the texture or each cubemap face */ int mipwidth[QT3DS_DDS_MAX_MIPMAPS * QT3DS_DDS_NUM_CUBEMAP_FACES]; /** Array of heights of the mipmap levels for the texture or each cubemap face */ int mipheight[QT3DS_DDS_MAX_MIPMAPS * QT3DS_DDS_NUM_CUBEMAP_FACES]; }; } } #endif