/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_RENDER_RESOURCE_BUFFER_OBJECTS_H #define QT3DS_RENDER_RESOURCE_BUFFER_OBJECTS_H #include "Qt3DSRender.h" #include "render/Qt3DSRenderContext.h" #include "Qt3DSRenderResourceManager.h" #include "render/Qt3DSRenderFrameBuffer.h" #include "render/Qt3DSRenderRenderBuffer.h" namespace qt3ds { namespace render { class CResourceFrameBuffer { protected: IResourceManager &m_ResourceManager; NVRenderFrameBuffer *m_FrameBuffer; public: CResourceFrameBuffer(IResourceManager &mgr); ~CResourceFrameBuffer(); bool EnsureFrameBuffer(); void ReleaseFrameBuffer(); IResourceManager &GetResourceManager() { return m_ResourceManager; } operator NVRenderFrameBuffer *() { return m_FrameBuffer; } NVRenderFrameBuffer *operator->() { QT3DS_ASSERT(m_FrameBuffer); return m_FrameBuffer; } NVRenderFrameBuffer &operator*() { QT3DS_ASSERT(m_FrameBuffer); return *m_FrameBuffer; } }; class CResourceRenderBuffer { protected: IResourceManager &m_ResourceManager; NVRenderRenderBuffer *m_RenderBuffer; qt3ds::render::NVRenderRenderBufferFormats::Enum m_StorageFormat; qt3ds::render::NVRenderRenderBufferDimensions m_Dimensions; public: CResourceRenderBuffer(IResourceManager &mgr); ~CResourceRenderBuffer(); bool EnsureRenderBuffer(QT3DSU32 width, QT3DSU32 height, NVRenderRenderBufferFormats::Enum storageFormat); void ReleaseRenderBuffer(); operator NVRenderRenderBuffer *() { return m_RenderBuffer; } NVRenderRenderBuffer *operator->() { QT3DS_ASSERT(m_RenderBuffer); return m_RenderBuffer; } NVRenderRenderBuffer &operator*() { QT3DS_ASSERT(m_RenderBuffer); return *m_RenderBuffer; } }; } } #endif