/**************************************************************************** ** ** Copyright (C) 2013 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_STATE_H #define QT3DS_STATE_H namespace qt3ds { class NVAllocatorCallback; class NVFoundationBase; namespace foundation { class CRegisteredString; class IStringTable; class IOutStream; class IInStream; class IDOMFactory; struct SDOMAttribute; struct SDOMElement; struct SNamespacePairNode; class SocketStream; } namespace intrinsics { } } namespace qt3ds { namespace state { using namespace qt3ds; using namespace qt3ds::foundation; using namespace qt3ds::intrinsics; using qt3ds::foundation::CRegisteredString; using qt3ds::foundation::IStringTable; class IStateContext; class IStateInterpreter; class IStateLogger; class IExecutionContext; class IScriptContext; struct SSCXML; struct SState; struct STransition; struct SParallel; struct SFinal; struct SHistory; struct SOnEntry; struct SOnExit; struct SSend; struct SRaise; struct SIf; struct SElseIf; struct SElse; struct SLog; struct SAssign; struct SScript; struct SDataModel; struct SData; struct SStateNode; struct SCancel; namespace editor { class IEditor; class IEditorObject; } } } #endif