/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "SystemPrefix.h" //============================================================================== // Includes //============================================================================== #include "Qt3DSAssert.h" #include "foundation/Qt3DSLogging.h" //============================================================================== // Platform Specific Includes //============================================================================== #if defined(_PCPLATFORM) #pragma warning(push, 3) #include #include #pragma warning(pop) #endif // #if defined (_PCPLATFORM) //============================================================================== // Namespace //============================================================================== namespace Q3DStudio { //============================================================================== // Global Variables //============================================================================== CAssert::TFunction CAssert::s_AssertFunction = CAssert::Default; ///< Default assert function //============================================================================== /** * Default method for asserts */ void CAssert::Default(const CHAR *inAssert, const CHAR *inFile, INT32 inLine, const CHAR *inFunction) { // Use logger to report the string first qCCritical (qt3ds::INTERNAL_ERROR) << "Assertion failed: " << inFile << " " << inLine << " " << inAssert << " " << inFunction; #if defined(_DEBUG) && defined(_PCPLATFORM) && defined(QT3DS_VC) if (_CrtDbgReport(_CRT_ASSERT, inFile, inLine, inFunction, "Assertion Failed") == 1) ::DebugBreak(); #endif // _DEBUG & _PCPLATFORM } //============================================================================== /** * Method for setting the assert function */ void CAssert::SetFunction(TFunction inAssert) { s_AssertFunction = inAssert; } //============================================================================== /** * Method for getting the assert function */ CAssert::TFunction CAssert::GetFunction() { return s_AssertFunction; } } // namespace Q3DStudio