/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once //============================================================================== // Namespace //============================================================================== namespace Q3DStudio { //============================================================================== /** * Circular array. Not growable for now. * The "streamlined" interface acts like a resource pool where construction of * item T is minimized. */ template class CCircularArray { //============================================================================== // Types //============================================================================== public: typedef T TType; ///< Easy access to template type //============================================================================== // Fields //============================================================================== protected: CHAR m_Name[32]; ///< Allows easy ID if it grows too much T *m_Data; ///< Allocated memory containing array data INT32 m_Capacity; ///< Max number of elements possible INT32 m_Count; ///< Current number of elements in array INT32 m_Begin; ///< circular list indices INT32 m_End; ///< circular list indices // For 32-bit alignment BOOL m_Full; ///< flag to indicate circular list is full BOOL m_Paddings[3]; ///< Padding //============================================================================== // Methods //============================================================================== public: // Construction inline CCircularArray(const INT32 inCapacity = 0, const CHAR *inName = NULL); inline ~CCircularArray(); public: // Management inline INT32 GetCount() const; inline INT32 GetCapacity() const; inline void Clear(const BOOL inRelease = false); inline void Reserve(const INT32 inCapacity); public: // Stack access inline T &NewEntry(); inline void Pop(); inline T &Top(); public: // Status BOOL IsEmpty() const; BOOL IsFull() const; protected: // Internal methods void Increment(INT32 &outIndex); void Decrement(INT32 &outIndex); void UpdateFullStatus(); }; } // namespace Q3DStudio //============================================================================== // Template code //============================================================================== #include "Qt3DSCircularArray.inl"