/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "SystemPrefix.h" //============================================================================== // Includes //============================================================================== #include "Qt3DSColor.h" //============================================================================== // Namespace //============================================================================== namespace Q3DStudio { //============================================================================== /** * Constructor * @param inColor 32 bit represenation of the color */ CColor::CColor(const Q3DStudio::UINT32 inColor) : m_Color(inColor) { } //============================================================================== /** * Constructor * @param inRed 8 bit represenation of the red component * @param inGreen 8 bit representation of the green component * @param inBlue 8 bit representation of the blue component * @param inAlpha 8 bit representation of the transparency component */ CColor::CColor(const UINT8 inRed, const UINT8 inGreen, const UINT8 inBlue, const UINT8 inAlpha) : m_Red(inRed) , m_Green(inGreen) , m_Blue(inBlue) , m_Alpha(inAlpha) { } //============================================================================== /** * Set the color to a blend between the two given colors. * @param inColor1 Color representing factor 0 * @param inColor2 Color representing factor 1.0 * @param inFactor Blend factor where 0.5 is an even mix of the two colors */ void CColor::Interpolate(const CColor &inColor1, const CColor &inColor2, const FLOAT inFactor) { // m_Red = static_cast( rand() % 256 );//( 1.0f - inFactor ) * inColor1.m_Red + //inFactor * inColor2.m_Red ); // m_Green = static_cast( rand() % 256 );//( 1.0f - inFactor ) * inColor1.m_Green + //inFactor * inColor2.m_Green ); // m_Blue = static_cast( rand() % 256 );//( 1.0f - inFactor ) * inColor1.m_Blue + //inFactor * inColor2.m_Blue ); // m_Alpha = 255;//static_cast( ( 1.0f - inFactor ) * inColor1.m_Alpha + inFactor * //inColor2.m_Alpha ); m_Red = static_cast((1.0f - inFactor) * inColor1.m_Red + inFactor * inColor2.m_Red); m_Green = static_cast((1.0f - inFactor) * inColor1.m_Green + inFactor * inColor2.m_Green); m_Blue = static_cast((1.0f - inFactor) * inColor1.m_Blue + inFactor * inColor2.m_Blue); m_Alpha = static_cast((1.0f - inFactor) * inColor1.m_Alpha + inFactor * inColor2.m_Alpha); } } // namespace Q3DStudio