/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //============================================================================== // Includes //============================================================================== #pragma once #ifdef _PCPLATFORM #pragma warning(push, 3) #include #pragma warning(pop) #endif //============================================================================== // Namespace //============================================================================== namespace Q3DStudio { #ifdef _PCPLATFORM typedef HMODULE DLLHANDLE; #endif #if defined(_LINUXPLATFORM) || defined(_INTEGRITYPLATFORM) typedef void *DLLHANDLE; #endif typedef struct _SDLLInfo { long m_Type; ///< Plugin type DLLHANDLE m_Handle; ///< DLL handle _SDLLInfo() : m_Type(0) , m_Handle(NULL) { } } SDLLInfo; //============================================================================== /** * Loads DLLs and queries for DLL functions */ class CDLLManager { public: static CDLLManager &GetDLLManager(); protected: CDLLManager(); virtual ~CDLLManager(); public: long LoadLibrary(const char *inLibraryPath, long inPluginType); void UnloadLibrary(const long inHandle); void *GetProc(const char *inProcName, long inHandle); template EEnumType GetPluginType(long inHandle); void Cleanup(); protected: void *GetProc(const char *inProcName, const DLLHANDLE inHandle); protected: CArray m_LoadedLibraries; }; } // namespace Q3DStudio