/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #include "Qt3DSTimer.h" #include "Qt3DSTypes.h" // You have to include egl before including this file. typedef EGLuint64NV(EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)(void); typedef EGLuint64NV(EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC)(void); extern EGLuint64NV eglSystemTimeFrequency; extern PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC eglGetSystemTimeFrequencyNVProc; extern PFNEGLGETSYSTEMTIMENVPROC eglGetSystemTimeNVProc; namespace Q3DStudio { struct SEGLTimeProvider : public Q3DStudio::ITimeProvider { public: Q3DStudio::INT64 m_TimeFrequency; SEGLTimeProvider() : m_TimeFrequency(0) { } virtual Q3DStudio::INT64 GetCurrentTimeMicroSeconds() { // This can be called before EGL is initialized. if (eglGetSystemTimeFrequencyNVProc == NULL || eglGetSystemTimeNVProc == NULL) return 0; if (!m_TimeFrequency) { // Time frequency converts to seconds. m_TimeFrequency = eglGetSystemTimeFrequencyNVProc(); // We need it to conver to microseconds m_TimeFrequency = m_TimeFrequency / 1000000ULL; } Q3DStudio::INT64 currentTime = eglGetSystemTimeNVProc(); currentTime = currentTime / m_TimeFrequency; return currentTime; } }; }