/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //============================================================================== // Includes //============================================================================== #include "SystemPrefix.h" #include "Qt3DSFile.h" #include "Qt3DSFileStream.h" #include "foundation/Qt3DSLogging.h" #include //============================================================================== // Namespace //============================================================================== namespace Q3DStudio { //============================================================================== /** * Constructor * @param inFilename the file to open * @param inMode the file mode to use */ CFileStream::CFileStream(const CHAR *inFilePath, const CHAR *inMode, BOOL inKeepTrying) : m_FileStream(NULL) , m_Endian(QT3DS_LITTLE_ENDIAN) , m_KeepTrying(inKeepTrying) { m_TempBuffer.Reserve(sizeof(MATRIX16)); // Preallocated some space if (inFilePath) Open(inFilePath, inMode); } //============================================================================== /** * Destructor */ CFileStream::~CFileStream() { Close(); } //============================================================================== /** * Open file. * @param inFilename the file to open * @param inMode the file mode ( read/write ) to use */ void CFileStream::Open(const CHAR *inFilePath, const CHAR *inMode) { Close(); m_FileStream = CFile::Open()(inFilePath, inMode); while (m_KeepTrying && !m_FileStream) { QThread::msleep(10); m_FileStream = CFile::Open()(inFilePath, inMode); } if (m_FileStream) m_FilePath = inFilePath; } //============================================================================== /** * Close file. */ void CFileStream::Close() { if (m_FileStream) { CFile::Close()(m_FileStream); m_FileStream = NULL; } } //============================================================================== /** * Check if there is an opened file. * @return TRUE if opened, FALSE otherwise. */ BOOL CFileStream::IsOpen() const { return m_FileStream != NULL; } //============================================================================== /** * Access the source path of a file stream. * @return an empty string if the stream is not open */ const CHAR *CFileStream::GetFilePath() const { return m_FilePath.toLatin1().constData(); } //============================================================================== /** * Read from stream into memory. * @param outMemory the destination of the read * @param inByteCount the amount to read * @return the number of bytes actually read */ INT32 CFileStream::ReadRawCopy(void *inDestination, const UINT32 inByteCount) { INT32 lastRead = 0; INT32 totalRead = 0; do { if (totalRead) { qCWarning(qt3ds::INVALID_OPERATION) << "Failed to read expected amount, retrying, expected " << inByteCount << " bytes, got "<< totalRead <<" bytes"; } lastRead = static_cast(CFile::Read()(((char *)inDestination) + totalRead, 1, inByteCount - totalRead, m_FileStream)); totalRead += lastRead; } while (lastRead && totalRead < (INT32)inByteCount); if (totalRead != (INT32)inByteCount) { qCWarning(qt3ds::INVALID_OPERATION) << "Failed to read expected amount, retrying, expected " << inByteCount << " bytes, got "<< totalRead <<" bytes"; // Zero out remaining destination buffer. // This can, in some cases, avoid a crash and allow the system to survive a partial // read. INT32 amountLeft = inByteCount - totalRead; memset(((char *)inDestination) + totalRead, 0, amountLeft); } return totalRead; } //============================================================================== /** * Reads data into internal buffer and return the data pointer for it. * @param outMemory pointer to internal data buffer * @param inByteCount the amount to read * @return the number of bytes actually read */ INT32 CFileStream::ReadRaw(const void *&inPtr, const UINT32 inByteCount) { m_TempBuffer.Reserve(static_cast(inByteCount)); INT32 theReadSize = ReadRawCopy(m_TempBuffer.Begin(), inByteCount); if (theReadSize != (INT32)inByteCount) { qCWarning(qt3ds::INVALID_OPERATION) << "Failed to read expected amount, retrying, expected "<< inByteCount << " bytes, got "<< theReadSize <<" bytes"; } inPtr = m_TempBuffer.Begin(); return theReadSize; } //============================================================================== /** * Write from memory to stream. * @param inMemory the buffer to write from * @param inByteCount the amount to write * @return the number of bytes actually written */ INT32 CFileStream::WriteRaw(const void *inSource, const UINT32 inByteCount) { return static_cast(CFile::Write()(inSource, 1, inByteCount, m_FileStream)); } //============================================================================== /** * Offsets the file position by the specified number of bytes */ void CFileStream::Offset(const INT32 inByteCount) { CFile::Seek()(m_FileStream, inByteCount, CFile::E_SEEK_CUR); } //============================================================================== /** * Returns the current position of the file stream */ IStream::TStreamPosition CFileStream::Current() { return static_cast(CFile::Tell()(m_FileStream)); } //============================================================================== /** * Sets the stream to the specified position within the file */ void CFileStream::Set(const TStreamPosition &inPosition) { CFile::Seek()(m_FileStream, inPosition, CFile::E_SEEK_SET); } //============================================================================== /** * Set the endianess of the file. * @warning endian support not implemented */ void CFileStream::SetEndian(const BOOL inEndian) { m_Endian = inEndian; } //============================================================================== /** * Get the endianess of the file. * @warning endian support not implemented */ BOOL CFileStream::GetEndian() { return m_Endian; } } // namespace Q3DStudio