/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once //============================================================================== // Includes //============================================================================== #include "Qt3DSIFileStream.h" #include "Qt3DSArray.h" #include "Qt3DSEndian.h" #include //============================================================================== // Namespace //============================================================================== namespace Q3DStudio { //============================================================================== /** * File stream base class. */ class CFileStream : public IFileStream { //============================================================================== // Methods //============================================================================== public: // Construction CFileStream(const CHAR *inFilePath = NULL, const CHAR *inMode = "rb", BOOL inKeepTrying = false); virtual ~CFileStream(); public: // Serializing INT32 ReadRawCopy(void *inDestination, const UINT32 inByteCount) override; INT32 ReadRaw(const void *&inPtr, const UINT32 inByteCount) override; INT32 WriteRaw(const void *inSource, const UINT32 inByteCount) override; // Seeking void Offset(const INT32 inOffset) override; TStreamPosition Current() override; void Set(const TStreamPosition &inPosition) override; public: // File Operation void Open(const CHAR *inFilePath, const CHAR *inMode) override; void Close() override; BOOL IsOpen() const override; const CHAR *GetFilePath() const override; public: // Endianess void SetEndian(const BOOL inEndian); BOOL GetEndian(); //============================================================================== // Fields //============================================================================== protected: TFile *m_FileStream; QString m_FilePath; CArray m_TempBuffer; BOOL m_Endian; BOOL m_KeepTrying; CHAR m_Unused[2]; ///< (padding) }; } // namespace Q3DStudio