/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #include //============================================================================== // Namespace //============================================================================== namespace Q3DStudio { //============================================================================== /** * Fixed size Ordered Collection that doesn't support growing. */ template class CFixedArray { //============================================================================== // Typedefs //============================================================================== public: typedef T TType; ///< Easy access to template type //============================================================================== // Fields //============================================================================== protected: T m_Data[Size]; ///< Allocated memory containing array data INT32 m_Capacity; ///< Max number of elements possible INT32 m_Count; ///< Current number of elements in array //============================================================================== // Methods //============================================================================== public: // Construction inline CFixedArray(); inline ~CFixedArray(); public: // Management inline void Clear(); inline INT32 GetCount() const; inline INT32 GetCapacity() const; public: // Stack access inline void Push(const T &inValue); inline const T &Pop(); public: // Array access inline T &operator[](const INT32 inIndex); inline void Remove(const INT32 inIndex); }; } // namespace Q3DStudio //============================================================================== // Template code //============================================================================== #include "Qt3DSFixedArray.inl"