/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once //============================================================================== // Namespace //============================================================================== namespace Q3DStudio { //============================================================================== /** * Aggregation interface for legacy calls that don't remember allocation size. * * CMemoryManager and its pools require that the size must be sent along with * any call, including the Free call. Normal memory calls do not require this * information and this filter class is used to intercept these calls and * add a header to each call before forwarded to the manager. This thin class * allows old school calls such as malloc and free to still use the advantages * of a pooled memory system without impacting the cleanliness and memory * footprint of the modern system. */ class CMemoryFilter { //============================================================================== // Constants //============================================================================== protected: const static INT32 FILTER_DOGTAG = 0x1337f1d0; //============================================================================== // Methods //============================================================================== public: // Allocation Deallocation static void *Allocate(const INT32 inSize, const CHAR *inType, const CHAR *inFile, const INT32 inLine, const BOOL inClear); static void Free(void *inPointer); static void *Reallocate(void *inPointer, const INT32 inNewSize, const CHAR *inNewType, const CHAR *inFile, const INT32 inLine); }; } // namespace Q3DStudio