/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "SystemPrefix.h" //============================================================================== // Includes //============================================================================== #include "Qt3DSTimer.h" //============================================================================== // Namespace //============================================================================== namespace Q3DStudio { //============================================================================== /** * Constructor */ CTimer::CTimer(ITimeProvider &inProvider) : m_TimeProvider(inProvider) , m_IsRunning(false) { Start(); } //============================================================================== /** * Start the timer */ void CTimer::Start() { if (!m_IsRunning) m_StartTime = m_TimeProvider.GetCurrentTimeMicroSeconds(); m_IsRunning = true; } //============================================================================== /** * Stop the timer */ void CTimer::Stop() { if (m_IsRunning) m_StartTime = m_TimeProvider.GetCurrentTimeMicroSeconds() - m_StartTime; m_IsRunning = false; } //============================================================================== /** * Reset the timer */ void CTimer::Reset() { if (m_IsRunning) m_StartTime = m_TimeProvider.GetCurrentTimeMicroSeconds(); else m_StartTime = 0; } //============================================================================== /** * Gets the current time in milliseconds. * @return the current time since timer was started(in miliseconds), * or time when it was stopped */ TTimeUnit CTimer::GetTimeMilliSecs() { return GetTimeMicroSecs() / 1000; } //============================================================================= /** * Get the number of usecs elapsed since start was called. * If the timer is running then this will return the time from when start was * called. If the timer is stopped then this will return the amount of time * between the start and last stop. * @return returns the elasped micro second. */ TMicroSeconds CTimer::GetTimeMicroSecs() { if (m_IsRunning) return m_TimeProvider.GetCurrentTimeMicroSeconds() - m_StartTime; else return m_StartTime; } } // namespace Q3DStudio