/**************************************************************************** ** ** Copyright (C) 1993-2009 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once /* This is the main file responsible for conversion from the uip format into the runtime's data format. The runtime works in a sort of global space so any object, be it an animation, action or element, once activated stays activated. Furthermore it is important that the runtime declare and set the fewest number of properties possible to still get the right answer. In order to achieve this the runtime relies on the rendering system to have the initial state of the entire scene graph, including state that is only "Add" commands declared in slides. Given that you understand master slide/ slide distinction, an accurate description would be to do this: 1. Move all parse objects (actions, animations, elements) to be master objects and deactivate them. 2. Running through the list of nonmaster slides, activate the objects on those slides that would be activated. 3. Now remove properties that are both unreferenced and applied 1 or fewer times. The parsing system does this in reverse order so the passes look like: 1. Load meta data information (scripts, effects) to have a complete meta data model. 1. Build element graph. This is used during attribute lookup 2. Figure out which attributes will be on the elements in the graph by resolving behavior references, action references and Animations, and Set command attribute applications. During this pass we also build the set of actions and animations which will appear on each slide. This involves both promoting actions/animations that appear on the master slide to child slides and pulling animations/actions declared on all child slides onto the master slide. 3. Count the objects that we will need. The runtime currently requires fixed object counts that can't be exceeded thus we have to effectively preallocate all runtime objects. 4. Run through the file again and build the actual runtime datastructures. Actions and animations are built from an intermediate memory representation but the set commands and element activations are built via running through the file. Care needs to be taken so the runtime can survive poorly formed or just meaningless uip files. Studio is only *one* system for producing UIP files, clients are free to use code generates (like ruby scripts and such) to build their final uip files so we need to be careful that we are as robust as possible and can tolerate gracefully some level of incorrect uip file data. */ //============================================================================== // Includes //============================================================================== #include "Qt3DSUIPParser.h" #include "Qt3DSTypes.h" #include "Qt3DSMetadata.h" #include "Qt3DSRenderInputStreamFactory.h" #include "Qt3DSSlideSystem.h" #include "Qt3DSDMDataTypes.h" #include "foundation/Qt3DSMemoryBuffer.h" #include #include #include #include "Qt3DSElementSystem.h" #include "Qt3DSSlideSystem.h" namespace qt3ds { namespace render { class IRefCountedInputStream; } } namespace qt3dsdm { class IDOMReader; class IDOMWriter; } //============================================================================== // Namespace //============================================================================== namespace Q3DStudio { //============================================================================== // Forwards //============================================================================== class IPresentation; class SElementBuilder; class CContractBuilder; class CAnimationBuilder; class CLogicBuilder; class CSlideBuilder; class IRuntimeMetaData; class CUIPParserActionHelper; class CUIPParserObjectRefHelper; typedef eastl::vector TPropertyDescAndValueList; using qt3ds::render::IInputStreamFactory; using qt3ds::render::IRefCountedInputStream; typedef NVScopedRefCounted TInputStreamPtr; typedef qt3ds::foundation::CRegisteredString TStrType; using qt3ds::runtime::element::SElement; struct SElementPropertyInfo { enum Enum { MaxArity = 4, }; TStrType m_PropertyName; ERuntimeDataModelDataType m_DataType; ERuntimeAdditionalMetaDataType m_AdditionalType; // Number of sub components of the property, 1-4 qt3ds::QT3DSU32 m_Arity; qt3ds::QT3DSU32 m_PropertyHashes[MaxArity]; CRegisteredString m_PropertyNames[MaxArity]; bool m_ElementFlag; // True if this property exists on the element. Some properties do not. bool m_SlideFlag; // True if this property exists on the slides at all. // starttime,endtime are forced to be on the slides whether they are in the UIP or not. bool m_SlideForceFlag; // True if this property is *forced* on the slides whether it needs to be // there or not SElementPropertyInfo(TStrType inPropName) : m_PropertyName(inPropName) , m_DataType(ERuntimeDataModelDataTypeNone) , m_Arity(0) , m_ElementFlag(false) , m_SlideFlag(false) , m_SlideForceFlag(false) { memZero(m_PropertyHashes, sizeof(m_PropertyHashes)); } bool operator<(const SElementPropertyInfo &inOther) const { return m_PropertyName < inOther.m_PropertyName; } }; typedef eastl::hash_map TAttrMap; struct SElementData { SElement *m_Element; TStrType m_Id; TStrType m_Type; TStrType m_Class; TAttrMap m_PropertyMap; SElementData(TStrType inId) : m_Element(NULL) , m_Id(inId) { } void SetElement(SElement *inElement, TStrType inType, TStrType inClass) { m_Element = inElement; m_Type = inType; m_Class = inClass; } }; typedef eastl::hash_map TIdElementMap; struct SParseElementManager { IRuntimeMetaData &m_MetaData; TIdElementMap m_ElementMap; // Temporary variables for various algorithms eastl::string m_Workspace; eastl::vector m_PropertyList; qt3ds::foundation::IStringTable &m_StringTable; SParseElementManager(IRuntimeMetaData &inMetaData, qt3ds::foundation::IStringTable &inStrTable) : m_MetaData(inMetaData) , m_StringTable(inStrTable) { } TStrType RegisterStr(const char8_t *inStr); SElementData &GetOrCreateElementData(const char8_t *inElemIdOrRef, const char8_t *inElemType, const char8_t *inElemClassId); SElementData *FindElementData(const char8_t *inIdOrRef); // We don't allow creation of properties that don't exist in the meta data in the first place. SElementPropertyInfo *GetOrCreateProperty(SElementData &inData, const char8_t *inPropertyName); SElementPropertyInfo *GetOrCreateProperty(const char8_t *inIdOrRef, const char8_t *inElemType, const char8_t *inElemClassId, const char8_t *inPropertyName); SElementPropertyInfo *FindProperty(SElementData &inElement, const char8_t *inPropertyName); SElementPropertyInfo *FindProperty(const char8_t *inIdOrRef, const char8_t *inPropertyName); eastl::pair FindPropertyWithSubIndex(SElementData &inElement, const char8_t *inPropertyName); // Attribute marking stage; mark which attributes will be kept on elements at all. void MarkAttributeAsReferenced(SElementData &inElement, const char8_t *inPropertyName); void MarkAttributeAsReferenced(const char8_t *inElement, const char8_t *inPropertyName); void MarkAllAttributesAsReferenced(SElementData &inElement, bool searchParent = false); }; struct SParseSlideActionEntry { TStrType m_SlideId; TStrType m_ActionId; qt3ds::QT3DSI32 m_ActionCount; bool m_Active; qt3ds::runtime::SSlideAnimAction *m_Actions[SElementPropertyInfo::MaxArity]; SParseSlideActionEntry(TStrType inSlideId, TStrType inActionId, qt3ds::QT3DSI32 inActionCount, bool inActive) : m_SlideId(inSlideId) , m_ActionId(inActionId) , m_ActionCount(inActionCount) , m_Active(inActive) { memZero(m_Actions, sizeof(m_Actions)); } SParseSlideActionEntry() : m_ActionCount(0) , m_Active(false) { } // Partial equals, used for finding object in vector. bool operator==(const SParseSlideActionEntry &inOther) const { return m_SlideId == inOther.m_SlideId && m_ActionId == inOther.m_ActionId; } }; typedef eastl::vector TActionList; struct SParseSlideAnimationTypes { enum Enum { NoAnimation = 0, Linear, EaseInOut, Bezier, }; }; struct SParseSlideAnimationEntry { TStrType m_SlideId; TStrType m_InstanceId; TStrType m_PropertyName; qt3ds::QT3DSU32 m_PropertyHash; qt3ds::QT3DSI32 m_AnimationIndex; eastl::vector m_KeyframeData; SParseSlideAnimationTypes::Enum m_AnimationType; bool m_IsDynamic; SParseSlideAnimationEntry() : m_AnimationIndex(-1) , m_KeyframeData("") , m_AnimationType(SParseSlideAnimationTypes::NoAnimation) , m_IsDynamic(false) { } SParseSlideAnimationEntry(TStrType inSlideId, TStrType inInstanceId, TStrType inPropertyName, qt3ds::QT3DSU32 inPropHash, SParseSlideAnimationTypes::Enum inAnimType, const float *inKeyframeData, qt3ds::QT3DSU32 inNumFloats, bool inIsDynamic) : m_SlideId(inSlideId) , m_InstanceId(inInstanceId) , m_PropertyName(inPropertyName) , m_PropertyHash(inPropHash) , m_AnimationType(inAnimType) , m_IsDynamic(inIsDynamic) { m_KeyframeData.insert(m_KeyframeData.begin(), inKeyframeData, inKeyframeData + inNumFloats); } }; struct SParseAnimationRef { TStrType m_SlideId; TStrType m_InstanceId; TStrType m_PropertyName; bool m_Active; const SParseSlideAnimationEntry *m_Animation; SParseAnimationRef(TStrType inSlideId, TStrType inInstanceId, TStrType inPropName, const SParseSlideAnimationEntry *inAnimation, bool inActive) : m_SlideId(inSlideId) , m_InstanceId(inInstanceId) , m_PropertyName(inPropName) , m_Active(inActive) , m_Animation(inAnimation) { } SParseAnimationRef() : m_Active(false) , m_Animation(NULL) { } // Partial equals, used for finding object in vector. bool operator==(const SParseAnimationRef &inOther) const { return m_SlideId == inOther.m_SlideId && m_InstanceId == inOther.m_InstanceId && m_PropertyName == inOther.m_PropertyName; } }; typedef eastl::vector TAnimationList; typedef eastl::hash_map TInstanceIdAnimationMap; struct SParseSlide { TStrType m_SlideId; qt3ds::QT3DSI32 m_SlideIndex; TActionList m_ActionList; TInstanceIdAnimationMap m_Animations; SParseSlide(TStrType inId, qt3ds::QT3DSI32 inSlideIndex) : m_SlideId(inId) , m_SlideIndex(inSlideIndex) { } SParseSlide() {} }; typedef eastl::hash_map TSlideIdToParseSlideMap; struct SParseSlideManager { IRuntimeMetaData &m_MetaData; SParseElementManager &m_ElementManager; TSlideIdToParseSlideMap m_SlideMap; eastl::vector m_Animations; qt3ds::QT3DSI32 m_SlideAnimationCount; qt3ds::QT3DSI32 m_AnimationKeyframeCount; qt3ds::QT3DSI32 m_ActionCount; eastl::vector m_KeyframeParseFloatBuffer; eastl::string m_KeyframeParseBuffer; SParseSlideManager(IRuntimeMetaData &inMD, SParseElementManager &inElemMgr) : m_MetaData(inMD) , m_ElementManager(inElemMgr) , m_SlideAnimationCount(0) , m_AnimationKeyframeCount(0) , m_ActionCount(0) { } ~SParseSlideManager(); TStrType RegisterId(const char8_t *inStr); TStrType RegisterStr(const char8_t *inStr) { return m_ElementManager.RegisterStr(inStr); } SParseSlide &GetOrCreateSlide(const char8_t *inSlideId, qt3ds::QT3DSI32 inSlideIndex); SParseSlide *FindSlide(const char8_t *inSlideId); // Create an animation and reference that animation void SetAnimationData(SParseSlide &inSlide, const char8_t *inInstanceId, const char8_t *inPropertyName, const char8_t *inKeyframeData, SParseSlideAnimationTypes::Enum inType, bool inIsDynamic, bool inIsActive); // Reference an animation. void ReferenceAnimation(SParseSlide &inSlide, const SParseSlideAnimationEntry &inSource, bool inIsActive); TAnimationList *GetAnimationsForInstance(SParseSlide &inSlide, const char8_t *inInstanceId); SParseSlideActionEntry &GetOrCreateAction(SParseSlide &inSlide, const char8_t *inActionId, qt3ds::QT3DSI32 inActionCount, bool inEyeball); SParseSlideActionEntry *FindAction(SParseSlide &inSlide, const char8_t *inActionId); }; //============================================================================== /** * @class CUIPParserImpl * @brief Class for parsing UIP file */ class CUIPParserImpl : public IUIPParser { typedef eastl::basic_string TNarrowStr; //============================================================================== // Fields //============================================================================== protected: std::shared_ptr m_DOMReader; std::shared_ptr m_DOMWriter; IRuntimeMetaData &m_MetaData; ///< Reference to Metadata IInputStreamFactory &m_InputStreamFactory; SParseElementManager m_ParseElementManager; ///< Map of id, SElement* SParseSlideManager m_ParseSlideManager; CUIPParserActionHelper *m_ActionHelper; ///< Action Helper CUIPParserObjectRefHelper *m_ObjectRefHelper; ///< Object Reference Helper typedef eastl::set TAddedSlideElements; TAddedSlideElements m_SlideElements; ///< Caching of slide elements added, so that we don't need ///to pass this around typedef eastl::map TIdSourcePathMap; TIdSourcePathMap m_IdScriptMap; ///< Map of the class id and script sourcepath typedef eastl::map TIdClassMap; TIdClassMap m_IdClassMap; ///< Map of id and class reference typedef eastl::set TStringSet; typedef eastl::vector TStringVector; TStringSet m_SourcePathSet; TStringVector m_SourcePathList; TStringSet m_iblSources; QVector m_slideSourcePaths; struct SElementRefCache { SElementData *m_Element; eastl::string m_Name; eastl::string m_Value; }; eastl::vector m_ElementRefCache; ///< Cache those element refs in the scene ///graph that needs to be patch later struct SEaseInEaseOutKeyframe { float m_Time; float m_Value; float m_EaseIn; float m_EaseOut; }; struct SGraphSectionCount { INT32 m_ElementCount; INT32 m_ComponentCount; INT32 m_AttributeCount; INT32 m_StringAttrCount; SGraphSectionCount() : m_ElementCount(0) , m_ComponentCount(0) , m_AttributeCount(0) , m_StringAttrCount(0) { } }; struct SLogicSectionCount { INT32 m_SlideCount; INT32 m_SlideElementCount; INT32 m_SlideAttributeCount; INT32 m_StringAttrCount; INT32 m_PaddingCount; SLogicSectionCount() : m_SlideCount(0) , m_SlideElementCount(0) , m_SlideAttributeCount(0) , m_StringAttrCount(0) , m_PaddingCount(0) { } }; struct SActionSectionCount { INT32 m_TriggerElementCount; INT32 m_TriggerEventCount; INT32 m_ActionCount; INT32 m_StringAttrCount; INT32 m_CustomParamCount; SActionSectionCount() : m_TriggerElementCount(0) , m_TriggerEventCount(0) , m_ActionCount(0) , m_StringAttrCount(0) , m_CustomParamCount(0) { } }; long m_NumGraphElements; /// eclee testing only, must remove long m_NumGraphComponents; /// eclee testing only, must remove long m_NumGraphAttributes; /// eclee testing only, must remove long m_NumSlides; /// eclee testing only, must remove long m_NumSlideElements; /// eclee testing only, must remove long m_NumSlideAttributes; /// eclee testing only, must remove long m_NumAnimationTracks; /// eclee testing only, must remove long m_NumAnimationKeys; /// eclee testing only, must remove long m_NumSlideAnimations; /// eclee testing only, must remove long m_NumSlideActions; /// klarinda testing only, must remove // temporarily this is here qt3ds::foundation::MemoryBuffer m_TempBuffer; qt3ds::foundation::MemoryBuffer m_ValueBuffer; IPresentation *m_CurrentPresentation; //============================================================================== // Methods //============================================================================== public: // Construction CUIPParserImpl(const QString &inFileName, IRuntimeMetaData &inMetaData, IInputStreamFactory &inFactory, qt3ds::foundation::IStringTable &inStringTable); virtual ~CUIPParserImpl(); public: // Parse UIP file BOOL Load(IPresentation &inPresentation, NVConstDataRef inStateReferences) override; qt3dsdm::IDOMReader &GetDOMReader() override; IRuntimeMetaData &GetMetaData() override; SElementAndType GetElementForID(const char *inStringId) override; eastl::string ResolveReference(const char *inStringId, const char *inReferance) override; NVConstDataRef GetSourcePaths() const override { return NVConstDataRef(m_SourcePathList.data(), m_SourcePathList.size()); } QVector GetSlideSourcePaths() const override { return m_slideSourcePaths; } bool isIblImage(const eastl::string &sourcepath) const override { return m_iblSources.find(sourcepath) != m_iblSources.end(); } protected: // Operation BOOL LoadProjectSettings(IPresentation &inPresentation, qt3dsdm::IDOMReader &inReader); BOOL LoadClasses(IPresentation &inPresentation, qt3dsdm::IDOMReader &inReader); BOOL LoadGraph(IPresentation &inPresentation, qt3dsdm::IDOMReader &inReader); BOOL LoadSceneGraph(IPresentation &inPresentation, qt3dsdm::IDOMReader &inReader, qt3ds::runtime::element::SElement *inNewStyleParent = NULL); BOOL LoadLogic(IPresentation &inPresentation, qt3dsdm::IDOMReader &inReader); BOOL LoadStateGraph(IPresentation &inPresentation, qt3dsdm::IDOMReader &inReader); protected: // Memory Counter void ComputeAndReserveMemory(IPresentation &inPresentation, qt3dsdm::IDOMReader &inReader); void DoGraphSectionCount(qt3dsdm::IDOMReader &inReader, SGraphSectionCount &outGraphCounter); void DoLogicSectionCount(qt3dsdm::IDOMReader &inReader, SLogicSectionCount &outLogicCounter); void DoStateSectionCount(qt3dsdm::IDOMReader &inReader, INT32 inSlideIndex, SLogicSectionCount &outLogicCounter); void DoRefSectionCount(qt3dsdm::IDOMReader &inReader, INT32 inNumSlideMultiplier, INT32 inSlideIndex, SLogicSectionCount &outLogicCounter); protected: // Scene graph heler void CacheGraphRequiredAttributes(qt3dsdm::IDOMReader &inReader); BOOL CacheLogicRequiredAttributes(qt3dsdm::IDOMReader &inReader, qt3ds::QT3DSI32 inSlideIndex = 0, SParseSlide *inParentSlide = NULL); void CacheClassRequiredAttributes(qt3dsdm::IDOMReader &inReader); void CacheClassSceneAttributes(qt3dsdm::IDOMReader &inReader); void CacheClassStateAttributes(qt3dsdm::IDOMReader &inReader); void AddElementRefToPatch(TPropertyDescAndValueList &outDescList, SElementData &inElement, const char *inName, const char *inValue); void PatchSceneElementRef(); protected: // Slide helper BOOL LoadState(IPresentation &inPresentation, SElement *inComponent, INT32 inSlideIndex, qt3dsdm::IDOMReader &inReader); qt3ds::runtime::SSlidePlayInformation GetPlayMode(qt3dsdm::IDOMReader &inReader); INT32 GetPlayThroughTo(INT32 inCurrentSlideIndex, qt3dsdm::IDOMReader &inReader); eastl::string GetSlideName(qt3dsdm::IDOMReader &inReader); eastl::string GetSlideId(qt3dsdm::IDOMReader &inReader); BOOL LoadSlideElements(IPresentation &inPresentation, qt3dsdm::IDOMReader &inReader, bool inMaster, SElement *inComponent, INT32 *outMaxTime = NULL); SElementData *AddSlideElement(IPresentation &inPresentation, bool inMaster, qt3dsdm::IDOMReader &inReader, INT32 *outMaxTime = NULL); BOOL LoadSlideElementAttrs(IPresentation &inPresentation, bool inMaster, SElementData &inElementData, qt3dsdm::IDOMReader &inReader, SElement *inComponent); BOOL ProcessStateRef(IPresentation &inPresentation, SElement *inComponent, bool inMaster, qt3dsdm::IDOMReader &inReader); protected: // Animation helper void LoadAnimationTrack(IPresentation &inPresentation, SElementData &inElementData, SParseSlideAnimationEntry &inAnimation); void LoadAnimationKeys(IPresentation &inPresentation, const SParseSlideAnimationEntry &inAnimation, bool inIsRotation); BOOL LoadBezierKeys(IPresentation &inPresentation, NVConstDataRef &inValues, bool inIsRotation); BOOL LoadLinearKeys(IPresentation &inPresentation, NVConstDataRef &inValues, bool inIsRotation); BOOL LoadEaseInOutKeys(IPresentation &inPresentation, NVConstDataRef &inValues, bool inIsRotation); SEaseInEaseOutKeyframe ParseEaseInOutKey(const float *&inFloatIter); BOOL ProcessSlideAnimAction(IPresentation &inPresentation, eastl::string &inSlideId, bool inMaster, qt3dsdm::IDOMReader &inReader); BOOL AddSlideAction(IPresentation &inPresentation, eastl::string &inSlideId, bool inActive, qt3dsdm::IDOMReader &inReader); void CreateBezierKeyframeFromEaseInEaseOutKeyframe(float *inPreviousValue, SEaseInEaseOutKeyframe &inCurrent, float *inNextValue, float *&outBezierValues); protected: // Helper methods bool IsStringType(ERuntimeDataModelDataType inDataType); void GetAttributeList(IPresentation &inPresentation, TPropertyDescAndValueList &outDescList, TStrType inType, TStrType inName, TStrType inClassId, const char *inValue, CRegisteredString *inPropNameStrs); void GetAttributeList(IPresentation &inPresentation, TPropertyDescAndValueList &outDescList, ERuntimeDataModelDataType inDataType, ERuntimeAdditionalMetaDataType inAdditionalType, const char *inName, const char *inValue, CRegisteredString *inPropNameStrs); SElementData *GetElementData(TStrType inElementName); SElementData *GetElementData(const char8_t *inElementName); SElement *GetElement(const char8_t *inElementName); // Returns the data type and a boolean indicating if this attribute is actually used on a // particular slide. eastl::pair GetAttributeType(const char8_t *inElementName, const char8_t *inPropertyName, const SElementData &inElementData); SElementData *ParseObjectRef(const eastl::string &inObjectPath, const char8_t *inOwnerId); TStrType ParseObjectRefId(const eastl::string &inObjectPath, const char8_t *inOwnerId); void GetMetaAttribute(IPresentation &inPresentation, TPropertyDescAndValueList &outDescList, TStrType inType, TStrType inName, TStrType inClassId, CRegisteredString *inAttStrNames); protected: void AddFloatAttribute(TPropertyDescAndValueList &outDescList, CRegisteredString inAttStrName, float &inValue); void AddLongAttribute(TPropertyDescAndValueList &outDescList, CRegisteredString inAttStrName, qt3ds::QT3DSI32 &inValue); void AddBoolAttribute(TPropertyDescAndValueList &outDescList, CRegisteredString inAttStrName, bool &inValue); void AddFloat2Attribute(TPropertyDescAndValueList &outDescList, CRegisteredString *inAttStrNames, qt3dsdm::SFloat2 &inValue); void AddFloat3Attribute(TPropertyDescAndValueList &outDescList, ERuntimeAdditionalMetaDataType inAdditionalType, CRegisteredString *inAttStrNames, qt3dsdm::SFloat3 &inValue); void AddFloat4Attribute(TPropertyDescAndValueList &outDescList, ERuntimeAdditionalMetaDataType inAdditionalType, CRegisteredString *inAttStrNames, qt3dsdm::SFloat4 &inValue); void AddStringAttribute(IPresentation &inPresentation, TPropertyDescAndValueList &outDescList, CRegisteredString inAttStrName, const char *inValue); void AddElementRefAttribute(TPropertyDescAndValueList &outDescList, CRegisteredString inAttStrName, SElement *inElement); void AddSourcePath(const char *inValue, bool ibl) { if (m_SourcePathSet.find(inValue) == m_SourcePathSet.end()) { m_SourcePathSet.insert(inValue); m_SourcePathList.push_back(eastl::string(inValue)); } if (ibl && m_iblSources.find(inValue) == m_iblSources.end()) m_iblSources.insert(inValue); } public: // void release() override { delete this; } //============================================================================== // Friends //============================================================================== friend class CUIPParserActionHelper; }; } // namespace Q3DStudio