/**************************************************************************** ** ** Copyright (C) 2013 - 2016 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DS_ELAPSED_TIMER_H #define QT3DS_ELAPSED_TIMER_H #include namespace Q3DSViewer { ///< @brief this class implementes a elapsed timer using QElapsedTimer class Qt3DSElapsedTimer { public: QElapsedTimer m_elapsedTimer; QElapsedTimer::ClockType m_clockType; Qt3DSElapsedTimer() { m_clockType = QElapsedTimer::clockType(); reset(); } void reset() { m_elapsedTimer.start(); } qint64 getNanoSeconds() { qint64 time = m_elapsedTimer.nsecsElapsed(); reset(); return time; } }; ///< @brief this class implementes a timer using QElapsedTimer class Qt3DSTimer { public: QElapsedTimer m_timer; Qt3DSTimer() { start(); } void start() { m_timer.start(); } qint64 getNanoSeconds() { return static_cast(m_timer.elapsed() * 1000 * 1000); } }; ///< @brief this class implementes a circular buffer template struct NumericCircularBuffer { unsigned long m_TotalNumElements; ///< holds the current number of elements unsigned long m_NumElements; ///< restricts the size to TBufferSize and wrappes around unsigned long m_NextIndex; ///< next index TDataType m_RunningTotal; ///< summed value of all entries TDataType m_Elements[TBufferSize]; ///< element buffer NumericCircularBuffer() { clear(); } void clear() { m_TotalNumElements = 0; m_NumElements = 0; m_NextIndex = 0; m_RunningTotal = 0; memset(m_Elements, 0, sizeof(TDataType) * TBufferSize); } void push_back(const TDataType &data) { if (m_NumElements < TBufferSize) ++m_NumElements; else m_RunningTotal -= m_Elements[m_NextIndex]; m_RunningTotal += data; ++m_TotalNumElements; m_Elements[m_NextIndex] = data; m_NextIndex = (m_NextIndex + 1) % TBufferSize; } unsigned long size() const { return m_NumElements; } TDataType average() const { TDataType mySize = ((TDataType)size()); if (mySize) return m_RunningTotal / mySize; return 0; } unsigned long getTotalItems() const { return m_TotalNumElements; } static unsigned long getBufferSize() { return TBufferSize; } }; } // end namspace #endif // QT3DS_ELAPSED_TIMER_H