/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DS_RENDER_TEST_MATH_UTIL_H #define QT3DS_RENDER_TEST_MATH_UTIL_H #include "foundation/Qt3DSMat44.h" namespace qt3ds { namespace render { void NvRenderTestMatrixFrustum(QT3DSMat44 *m, float l, float r, float b, float t, float n, float f); void NvGl2DemoMatrixOrtho(QT3DSMat44 *m, float l, float r, float b, float t, float n, float f); void NvRenderTestMatrixRotX(QT3DSMat44 *m, float angle); void NvRenderTestMatrixRotY(QT3DSMat44 *m, float angle); void NvRenderTestMatrixRotZ(QT3DSMat44 *m, float angle); void NvRenderTestMatrixTranslation(QT3DSMat44 *m, float x, float y, float z); } } #endif