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<?xml version="1.0" encoding="UTF-8" ?>
<Effect>
<MetaData>
<Property formalName="Top Color" name="top_color" type="Color" default="0.65 0.35 0.15" description="Top color of the gradient."/>
<Property formalName="Bottom Color" name="bottom_color" type="Color" default="0.05 0.35 0.75" description="Bottom color of the gradient."/>
</MetaData>
<Shaders>
<Shared></Shared>
<VertexShaderShared></VertexShaderShared>
<FragmentShaderShared></FragmentShaderShared>
<Shader name="main">
<VertexShader></VertexShader>
<FragmentShader><![CDATA[
void frag()
{
vec4 origColor = texture2D_0(TexCoord);
vec2 uv = TexCoord.xy;
vec4 gradient = vec4(mix(vec4(bottom_color.rgb, 1.0), vec4(top_color.rgb, 1.0), uv.y));
gl_FragColor = origColor + gradient;
}
]]></FragmentShader>
</Shader>
</Shaders>
<Passes>
<Pass shader="main" input="[source]" output="[dest]"/>
</Passes>
</Effect>
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