blob: f0f534022cd2013a2df592910545ec0c49c646e2 (
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<?xml version="1.0" encoding="UTF-8" ?>
<Effect>
<MetaData>
</MetaData>
<Shaders>
<Shared></Shared>
<VertexShaderShared></VertexShaderShared>
<FragmentShaderShared></FragmentShaderShared>
<Shader name="main">
<VertexShader></VertexShader>
<FragmentShader><![CDATA[
void frag()
{
// save original fragments to a variable
vec4 original = texture2D_0(TexCoord);
//output the unmodified original fragments;
gl_FragColor = original;
}
]]></FragmentShader>
</Shader>
</Shaders>
<Passes>
<Pass shader="main" input="[source]" output="[dest]"/>
</Passes>
</Effect>
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