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<?xml version="1.0" encoding="UTF-8" ?>
<Effect>
<MetaData>
<Property name="horflip" formalName="Flip Horizontally" type="Boolean" description="Flip Frame horizontally" default="False"/>
<Property name="verflip" formalName="Flip Vertically" type="Boolean" description="Flip Frame vertically" default="False"/>
</MetaData>
<Shaders>
<Shared></Shared>
<VertexShaderShared></VertexShaderShared>
<FragmentShaderShared></FragmentShaderShared>
<Shader name="main">
<VertexShader></VertexShader>
<FragmentShader><![CDATA[
void frag()
{
float yflippedCoord = 1.0 - TexCoord.y;
float xflippedCoord = 1.0 - TexCoord.x;
vec2 flippedCoord = TexCoord;
if(horflip || verflip){
if(horflip){
flippedCoord.x = xflippedCoord;
}
if(verflip){
flippedCoord.y = yflippedCoord;
}
}
vec4 origColor = texture2D_0(flippedCoord);
gl_FragColor = origColor;
}
]]></FragmentShader>
</Shader>
</Shaders>
<Passes>
<Pass shader="main" input="[source]" output="[dest]"/>
</Passes>
</Effect>
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