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path: root/examples/studio3d/dynamicloading/presentation/effects/FullScreenTextureOverlay.effect
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<?xml version="1.0" encoding="UTF-8" ?>
<Effect>
    <MetaData>
        <Property name="Overlay" formalName="Overlay Texture" description="Overlay texture" type="Texture" clamp="repeat" />
        <Property name="overlay_repeat" formalName="Repeat" min="0" max="50" default="1" description="Times to repeat the image over screen."/>
        <Property name="alpha" formalName="Alpha" min="0" max="1" default="0.5" description="Overlay blend factor"/>
    </MetaData>
    <Shaders>
        <Shared></Shared>
        <FragmentShaderShared></FragmentShaderShared>
        <Shader name="main">
            <VertexShader></VertexShader>
            <FragmentShader><![CDATA[
void frag()
{
    vec4 origColor = texture2D_0(TexCoord);
    vec4 smp = texture(Overlay, TexCoord.xy * overlay_repeat);
    gl_FragColor = alpha * smp + origColor;
}
    ]]></FragmentShader>
        </Shader>
    </Shaders>
    <Passes>
        <Pass shader="main" input="[source]" output="[dest]"/>
    </Passes>
</Effect>