blob: 85ca14489218a790c0f5897f42552e492d5d53e5 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
|
#define MAX_NUM_LIGHTS 16
struct LightSource
{
vec4 position;
vec4 direction; // Specifies the light direction in world coordinates.
vec4 up;
vec4 right;
vec4 diffuse;
vec4 ambient;
vec4 specular;
float spotExponent; // Specifies the intensity distribution of the light.
float spotCutoff; // Specifies the maximum spread angle of the light.
float constantAttenuation; // Specifies the constant light attenuation factor.
float linearAttenuation; // Specifies the linear light attenuation factor.
float quadraticAttenuation; // Specifies the quadratic light attenuation factor.
float range; // Specifies the maximum distance of the light influence
float width; // Specifies the width of the area light surface.
float height; // Specifies the height of the area light surface;
vec4 shadowControls;
mat4 shadowView;
int shadowIdx;
};
layout (std140) uniform cbBufferLights
{
int uNumLights;
LightSource lights[MAX_NUM_LIGHTS];
};
|