summaryrefslogtreecommitdiffstats
path: root/res/effectlib/gles2/funcsampleLightVars.glsllib
blob: 6cb0d831fd601257b8f6bd82aca28d4407b53d3c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27

#define MAX_NUM_LIGHTS 16

struct LightSource
{
    vec4  position;
    vec4  direction;              // Specifies the light direction in world coordinates.
    vec4  up;
    vec4  right;
    vec4  diffuse;
    vec4  ambient;
    vec4  specular;
    float spotExponent;           // Specifies the intensity distribution of the light.
    float spotCutoff;             // Specifies the maximum spread angle of the light.
    float constantAttenuation;    // Specifies the constant light attenuation factor.
    float linearAttenuation;      // Specifies the linear light attenuation factor.
    float quadraticAttenuation;   // Specifies the quadratic light attenuation factor.
    float range;                  // Specifies the maximum distance of the light influence
    float width;                  // Specifies the width of the area light surface.
    float height;                 // Specifies the height of the area light surface;
    vec4  shadowControls;
    mat4  shadowView;
    int   shadowIdx;
};

uniform int uNumLights;
uniform LightSource lights[MAX_NUM_LIGHTS];