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/****************************************************************************
**
** Copyright (C) 1993-2009 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "EnginePrefix.h"
#include "Qt3DSTegraInputEngine.h"
//==============================================================================
// Namespace
//==============================================================================
namespace Q3DStudio {
//==============================================================================
/**
* XXX
*/
CTegraInputEngine::CTegraInputEngine()
{
}
//==============================================================================
/**
* XXX
*/
CTegraInputEngine::~CTegraInputEngine()
{
}
//==============================================================================
/**
* Returns the structure that contains the input information for the current frame.
*/
SInputFrame &CTegraInputEngine::GetInputFrame()
{
return m_InputFrame;
}
//==============================================================================
/**
* Handles the input message.
*/
void CTegraInputEngine::HandleMessage(const QEvent *inEvent,
ITegraApplicationRenderEngine &inRenderEngine,
CPresentation *inPresentation)
{
static bool s_PointerWasDown = false;
if (NULL == inPresentation)
return;
switch (inEvent->type()) {
case QEvent::MouseButtonPress:
case QEvent::MouseButtonRelease:
{
const QMouseEvent *event = static_cast<const QMouseEvent *>(inEvent);
QPointF pos = event->localPos();
FLOAT x = pos.x();
FLOAT y = pos.y();
const bool pressed = inEvent->type() == QEvent::MouseButtonPress;
if (inRenderEngine.IsPickValid(x, y, *inPresentation)) {
// printf( "INPUT x %ld y %ld\n", (int)x, (int)y );
SetPickInput(x, y, (pressed || s_PointerWasDown) ? true : false);
if (pressed) {
if (s_PointerWasDown)
SetPickFlags(LMOUSE_DOWN);
else
SetPickFlags(LMOUSE_PRESSED);
s_PointerWasDown = true;
} else {
if (s_PointerWasDown)
SetPickFlags(LMOUSE_RELEASED);
else
SetPickFlags(LMOUSE_UP);
s_PointerWasDown = false;
}
} else {
if (s_PointerWasDown)
SetPickFlags(LMOUSE_RELEASED);
else
SetPickFlags(LMOUSE_UP);
s_PointerWasDown = false;
}
}
break;
default:
break;
}
}
} // namespace Q3DStudio
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