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/****************************************************************************
**
** Copyright (C) 2016 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef EVENT_SYSTEM_H
#define EVENT_SYSTEM_H
#include "foundation/Qt3DSFoundation.h"
#include "foundation/Qt3DSRefCounted.h"
#include "EventSystem.h"
namespace qt3ds {
namespace evt {
class CEventProviderRefCounted;
class IEventSystem : public qt3ds::foundation::NVRefCounted
{
protected:
virtual ~IEventSystem() {}
public:
// Providers once added are released if the poller goes out of scope.
// Adding the same provider twice has no effect.
virtual void AddProvider(IEventProvider &inProvider) = 0;
// removeProvider does not release the provider; callers are expected to release the
// provider themselves after calling remove provider. Calling remove provider
// with a provider that isn't in the system has no effect.
virtual void RemoveProvider(IEventProvider &inProvider) = 0;
// Ignore events from this provider. Returns true if provider is added.
virtual bool IgnoreProvider(IEventProvider &inProvider) = 0;
// Listen on this provider. Returns true if provider is added.
virtual bool ActivateProvider(IEventProvider &inProvider) = 0;
// Get a set of events from the poller. The poller will simply run through and ask each
// provider
// for events and then begin returning the set of events.
// Note: this interface needs to set the event fetched flag.
virtual size_t GetNextEvents(Qt3DSEventSystemEvent **outBuffer, size_t bufLen) = 0;
// Get the event factory used for this poller.
virtual IEventFactory &GetEventFactory() = 0;
virtual Qt3DSEventSystemEventPoller *GetCInterface() = 0;
// Get and clear the flag indicates whether GetNextEvents has been called after last call of
// this interface
// Note: the event fetched flag is set by GetNextEvents
virtual bool GetAndClearEventFetchedFlag() = 0;
// Clear events in event system and events in all providers
virtual void PurgeEvents() = 0;
static IEventSystem &Create(qt3ds::NVFoundationBase &inFoundation);
};
}
}
#endif // EVENT_SYSTEM_H
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