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/****************************************************************************
**
** Copyright (C) 1993-2009 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#pragma once
//==============================================================================
// Namespace
//==============================================================================
namespace Q3DStudio {
//==============================================================================
/**
* Presentation update cycle data storage class.
*
* This is the data collected from the Presentation on each frame. Other subsystems
* or external system uses these data to perform their specific operation
*/
class CPresentationFrameData
{
//==============================================================================
// Fields
//==============================================================================
protected:
TElementList m_DirtyList; ///< List of elements with modified attributes
TElementList m_TraversalList; ///< List of active elements
TElementList m_ScriptsList; ///< List of elements where scripts are active
TElementList
m_ActivationList; ///< List of elements whose global active flips from false to true
TElementList
m_DeactivationList; ///< List of elements whose global active flops from true to false
// TElementList m_SlideExitList; ///< List of components that exits their
// slides
// TElementList m_SlideEnterList; ///< List of components that enters their
// slides
//==============================================================================
// Methods
//==============================================================================
public: // Construction
CPresentationFrameData();
void Reserve(const INT32 inElementCount);
public: // Data Management
void Reset();
TElementList &GetDirtyList() { return m_DirtyList; }
TElementList &GetTraversalList() { return m_TraversalList; }
TElementList &GetScriptsList() { return m_ScriptsList; }
TElementList &GetActivationList() { return m_ActivationList; }
TElementList &GetDeactivationList() { return m_DeactivationList; }
// TElementList& GetSlideExitList( ) { return m_SlideExitList;
// }
// TElementList& GetSlideEnterList( ) { return m_SlideEnterList; }
private: // Disabled Copy Construction
CPresentationFrameData(const CPresentationFrameData &);
CPresentationFrameData &operator=(const CPresentationFrameData &);
};
} // namespace Q3DStudio
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