summaryrefslogtreecommitdiffstats
path: root/src/runtimerender/Qt3DSRenderContextCore.cpp
blob: dde70fd19729c30ede5eecd978c89d440c45e9a1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
/****************************************************************************
**
** Copyright (C) 2008-2012 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "Qt3DSRender.h"
#include "EABase/eabase.h" //char16_t definition
#include "Qt3DSRenderContextCore.h"
#include "foundation/StringTable.h"
#include "Qt3DSRenderNode.h"
#include "Qt3DSRenderBufferManager.h"
#include "Qt3DSRenderer.h"
#include "Qt3DSRenderResourceManager.h"
#include "render/Qt3DSRenderContext.h"
#include "foundation/Qt3DSAtomic.h"
#include "Qt3DSOffscreenRenderManager.h"
#include "Qt3DSTextRenderer.h"
#include "Qt3DSRenderInputStreamFactory.h"
#include "Qt3DSRenderEffectSystem.h"
#include "Qt3DSRenderShaderCache.h"
#include "foundation/Qt3DSFoundation.h"
#include "render/Qt3DSRenderFrameBuffer.h"
#include "render/Qt3DSRenderRenderBuffer.h"
#include "render/Qt3DSRenderTexture2D.h"
#include "Qt3DSRenderCamera.h"
#include "foundation/Qt3DSContainers.h"
#include "Qt3DSRenderThreadPool.h"
#include "Qt3DSRenderImageBatchLoader.h"
#include "Qt3DSRenderTextTextureCache.h"
#include "Qt3DSRenderTextTextureAtlas.h"
#include "Qt3DSRenderPlugin.h"
#include "Qt3DSRenderDynamicObjectSystem.h"
#include "Qt3DSRenderCustomMaterialSystem.h"
#include "Qt3DSRenderPixelGraphicsRenderer.h"
#include "foundation/Qt3DSPerfTimer.h"
#include "Qt3DSRenderBufferLoader.h"
#include "foundation/FastAllocator.h"
#include "foundation/AutoDeallocatorAllocator.h"
#include "Qt3DSRenderRenderList.h"
#include "Qt3DSRenderPathManager.h"
#include "Qt3DSRenderShaderCodeGeneratorV2.h"
#include "Qt3DSRenderDefaultMaterialShaderGenerator.h"
#include "Qt3DSRenderCustomMaterialShaderGenerator.h"
#include "Qt3DSDistanceFieldRenderer.h"

using namespace qt3ds::render;

namespace {

struct SRenderContextCore : public IQt3DSRenderContextCore
{
    NVFoundationBase &m_Foundation;
    NVScopedRefCounted<IStringTable> m_StringTable;
    NVScopedRefCounted<IPerfTimer> m_PerfTimer;
    NVScopedRefCounted<IInputStreamFactory> m_InputStreamFactory;
    NVScopedRefCounted<IThreadPool> m_ThreadPool;
    NVScopedRefCounted<IDynamicObjectSystemCore> m_DynamicObjectSystem;
    NVScopedRefCounted<ICustomMaterialSystemCore> m_MaterialSystem;
    NVScopedRefCounted<IEffectSystemCore> m_EffectSystem;
    NVScopedRefCounted<IBufferLoader> m_BufferLoader;
    NVScopedRefCounted<IRenderPluginManagerCore> m_RenderPluginManagerCore;
    NVScopedRefCounted<ITextRendererCore> m_TextRenderer;
    NVScopedRefCounted<ITextRendererCore> m_OnscreenTexRenderer;
    NVScopedRefCounted<IPathManagerCore> m_PathManagerCore;
    NVScopedRefCounted<ITextRendererCore> m_distanceFieldRenderer;

    QT3DSI32 mRefCount;
    SRenderContextCore(NVFoundationBase &fnd, IStringTable &strTable)
        : m_Foundation(fnd)
        , m_StringTable(strTable)
        , m_PerfTimer(IPerfTimer::CreatePerfTimer(fnd))
        , m_InputStreamFactory(IInputStreamFactory::Create(fnd))
        , m_ThreadPool(IThreadPool::CreateThreadPool(fnd, 4))
        , mRefCount(0)
    {
        m_DynamicObjectSystem = IDynamicObjectSystemCore::CreateDynamicSystemCore(*this);
        m_MaterialSystem = ICustomMaterialSystemCore::CreateCustomMaterialSystemCore(*this);
        m_EffectSystem = IEffectSystemCore::CreateEffectSystemCore(*this);
        m_RenderPluginManagerCore =
            IRenderPluginManagerCore::Create(fnd, strTable, *m_InputStreamFactory);
        m_BufferLoader = IBufferLoader::Create(m_Foundation, *m_InputStreamFactory, *m_ThreadPool);
        m_PathManagerCore = IPathManagerCore::CreatePathManagerCore(*this);
    }

    virtual ~SRenderContextCore() {}

    QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE_OVERRIDE(m_Foundation.getAllocator())

    IStringTable &GetStringTable() override { return *m_StringTable; }
    NVFoundationBase &GetFoundation() override { return m_Foundation; }
    NVAllocatorCallback &GetAllocator() override { return m_Foundation.getAllocator(); }
    IInputStreamFactory &GetInputStreamFactory() override { return *m_InputStreamFactory; }
    IThreadPool &GetThreadPool() override { return *m_ThreadPool; }
    IDynamicObjectSystemCore &GetDynamicObjectSystemCore() override
    {
        return *m_DynamicObjectSystem;
    }
    ICustomMaterialSystemCore &GetMaterialSystemCore() override { return *m_MaterialSystem; }
    IEffectSystemCore &GetEffectSystemCore() override { return *m_EffectSystem; }
    IPerfTimer &GetPerfTimer() override { return *m_PerfTimer; }
    IBufferLoader &GetBufferLoader() override { return *m_BufferLoader; }
    IRenderPluginManagerCore &GetRenderPluginCore() override { return *m_RenderPluginManagerCore; }
    IPathManagerCore &GetPathManagerCore() override { return *m_PathManagerCore; }
    IQt3DSRenderContext &CreateRenderContext(NVRenderContext &inContext,
                                             const char8_t *inPrimitivesDirectory,
                                             bool delayedLoading) override;
    void SetTextRendererCore(ITextRendererCore &inRenderer) override { m_TextRenderer = inRenderer; }
    ITextRendererCore *GetTextRendererCore() override { return m_TextRenderer.mPtr; }
    void setDistanceFieldRenderer(ITextRendererCore &inRenderer) override
    {
        m_distanceFieldRenderer = inRenderer;
    }
    ITextRendererCore *getDistanceFieldRenderer() override { return m_distanceFieldRenderer.mPtr; }
    void SetOnscreenTextRendererCore(ITextRendererCore &inRenderer) override
    {
        m_OnscreenTexRenderer = inRenderer;
    }
    ITextRendererCore *GetOnscreenTextRendererCore() override { return m_OnscreenTexRenderer.mPtr; }
};

inline float Clamp(float val, float inMin = 0.0f, float inMax = 1.0f)
{
    if (val < inMin)
        return inMin;
    if (val > inMax)
        return inMax;
    return val;
}

struct SPerFrameAllocator : public NVAllocatorCallback
{
    SFastAllocator<> m_FastAllocator;
    SSAutoDeallocatorAllocator m_LargeAllocator;

    SPerFrameAllocator(NVAllocatorCallback &baseAllocator)
        : m_FastAllocator(baseAllocator, "PerFrameAllocation")
        , m_LargeAllocator(baseAllocator)
    {
    }

    inline void *allocate(size_t inSize, const char *inFile, int inLine)
    {
        if (inSize < 8192)
            return m_FastAllocator.allocate(inSize, "PerFrameAllocation", inFile, inLine, 0);
        else
            return m_LargeAllocator.allocate(inSize, "PerFrameAllocation", inFile, inLine, 0);
    }

    inline void *allocate(size_t inSize, const char *inFile, int inLine, int, int)
    {
        if (inSize < 8192)
            return m_FastAllocator.allocate(inSize, "PerFrameAllocation", inFile, inLine, 0);
        else
            return m_LargeAllocator.allocate(inSize, "PerFrameAllocation", inFile, inLine, 0);
    }

    inline void deallocate(void *, size_t) {}

    void reset()
    {
        m_FastAllocator.reset();
        m_LargeAllocator.deallocateAllAllocations();
    }

    void *allocate(size_t inSize, const char *typeName, const char *inFile, int inLine,
                           int flags = 0) override
    {
        if (inSize < SFastAllocator<>::SlabSize)
            return m_FastAllocator.allocate(inSize, typeName, inFile, inLine, flags);
        else
            return m_LargeAllocator.allocate(inSize, typeName, inFile, inLine, flags);
    }

    void *allocate(size_t inSize, const char *typeName, const char *inFile, int inLine,
                           size_t alignment, size_t alignmentOffset) override
    {
        if (inSize < SFastAllocator<>::SlabSize)
            return m_FastAllocator.allocate(inSize, typeName, inFile, inLine, alignment,
                                            alignmentOffset);
        else
            return m_LargeAllocator.allocate(inSize, typeName, inFile, inLine, alignment,
                                             alignmentOffset);
    }

    void deallocate(void *) override {}
};

struct SRenderContext : public IQt3DSRenderContext
{
    NVScopedRefCounted<NVRenderContext> m_RenderContext;
    NVScopedRefCounted<IQt3DSRenderContextCore> m_CoreContext;
    NVScopedRefCounted<IStringTable> m_StringTable;
    NVScopedRefCounted<IPerfTimer> m_PerfTimer;
    NVScopedRefCounted<IInputStreamFactory> m_InputStreamFactory;
    NVScopedRefCounted<IBufferManager> m_BufferManager;
    NVScopedRefCounted<IResourceManager> m_ResourceManager;
    NVScopedRefCounted<IOffscreenRenderManager> m_OffscreenRenderManager;
    NVScopedRefCounted<IQt3DSRenderer> m_Renderer;
    NVScopedRefCounted<ITextRenderer> m_TextRenderer;
    NVScopedRefCounted<ITextRenderer> m_distanceFieldRenderer;
    NVScopedRefCounted<ITextRenderer> m_OnscreenTextRenderer;
    NVScopedRefCounted<ITextTextureCache> m_TextTextureCache;
    NVScopedRefCounted<ITextTextureAtlas> m_TextTextureAtlas;
    NVScopedRefCounted<IDynamicObjectSystem> m_DynamicObjectSystem;
    NVScopedRefCounted<IEffectSystem> m_EffectSystem;
    NVScopedRefCounted<IShaderCache> m_ShaderCache;
    NVScopedRefCounted<IThreadPool> m_ThreadPool;
    NVScopedRefCounted<IImageBatchLoader> m_ImageBatchLoader;
    NVScopedRefCounted<IRenderPluginManager> m_RenderPluginManager;
    NVScopedRefCounted<ICustomMaterialSystem> m_CustomMaterialSystem;
    NVScopedRefCounted<IPixelGraphicsRenderer> m_PixelGraphicsRenderer;
    NVScopedRefCounted<IPathManager> m_PathManager;
    NVScopedRefCounted<IShaderProgramGenerator> m_ShaderProgramGenerator;
    NVScopedRefCounted<IDefaultMaterialShaderGenerator> m_DefaultMaterialShaderGenerator;
    NVScopedRefCounted<ICustomMaterialShaderGenerator> m_CustomMaterialShaderGenerator;
    SPerFrameAllocator m_PerFrameAllocator;
    NVScopedRefCounted<IRenderList> m_RenderList;
    QT3DSU32 m_FrameCount;
    volatile QT3DSI32 mRefCount;
    // Viewport that this render context should use
    Option<NVRenderRect> m_Viewport;
    QSize m_WindowDimensions;
    ScaleModes::Enum m_ScaleMode;
    StereoModes::Enum m_StereoMode;
    StereoViews::Enum m_StereoView;
    double m_StereoEyeSeparation;
    bool m_StereoProgressiveEnabled;
    bool m_WireframeMode;
    bool m_subPresentationRenderInLayer;
    Option<QT3DSVec4> m_SceneColor;
    Option<QT3DSVec4> m_MatteColor;
    bool m_matteEnabled;
    RenderRotationValues::Enum m_Rotation;
    NVScopedRefCounted<NVRenderFrameBuffer> m_RotationFBO;
    NVScopedRefCounted<NVRenderTexture2D> m_RotationTexture;
    NVScopedRefCounted<NVRenderRenderBuffer> m_RotationDepthBuffer;
    NVRenderFrameBuffer *m_ContextRenderTarget;
    NVRenderRect m_PresentationViewport;
    QSize m_PresentationDimensions;
    QSize m_RenderPresentationDimensions;
    QSize m_PreRenderPresentationDimensions;
    QT3DSVec2 m_PresentationScale;
    NVRenderRect m_VirtualViewport;
    QPair<QT3DSF32, int> m_FPS;
    bool m_AuthoringMode;
    QVector<QT3DSF32> m_frameTimes;

    SRenderContext(NVRenderContext &ctx, IQt3DSRenderContextCore &inCore,
                   const char8_t *inApplicationDirectory, bool delayedLoading)
        : m_RenderContext(ctx)
        , m_CoreContext(inCore)
        , m_StringTable(ctx.GetStringTable())
        , m_PerfTimer(inCore.GetPerfTimer())
        , m_InputStreamFactory(inCore.GetInputStreamFactory())
        , m_BufferManager(
              IBufferManager::Create(ctx, *m_StringTable, *m_InputStreamFactory, *m_PerfTimer))
        , m_ResourceManager(IResourceManager::CreateResourceManager(ctx))
        , m_ShaderCache(IShaderCache::CreateShaderCache(ctx, *m_InputStreamFactory, *m_PerfTimer))
        , m_ThreadPool(inCore.GetThreadPool())
        , m_PerFrameAllocator(ctx.GetAllocator())
        , m_RenderList(IRenderList::CreateRenderList(ctx.GetFoundation()))
        , m_FrameCount(0)
        , mRefCount(0)
        , m_WindowDimensions(800, 480)
        , m_ScaleMode(ScaleModes::ExactSize)
        , m_StereoMode(StereoModes::Mono)
        , m_StereoView(StereoViews::Mono)
        , m_StereoEyeSeparation(0.4)
        , m_StereoProgressiveEnabled(false)
        , m_WireframeMode(false)
        , m_subPresentationRenderInLayer(false)
        , m_matteEnabled(false)
        , m_Rotation(RenderRotationValues::NoRotation)
        , m_ContextRenderTarget(NULL)
        , m_PresentationScale(0, 0)
        , m_FPS(qMakePair(0.0, 0))
        , m_AuthoringMode(false)
    {
        m_BufferManager->enableReloadableResources(delayedLoading);
        m_OffscreenRenderManager = IOffscreenRenderManager::CreateOffscreenRenderManager(
            ctx.GetAllocator(), *m_StringTable, *m_ResourceManager, *this);
        m_Renderer = IQt3DSRenderer::CreateRenderer(*this);
        if (inApplicationDirectory && *inApplicationDirectory)
            m_InputStreamFactory->AddSearchDirectory(inApplicationDirectory);

        m_ImageBatchLoader =
            IImageBatchLoader::CreateBatchLoader(ctx.GetFoundation(), *m_InputStreamFactory,
                                                 *m_BufferManager, *m_ThreadPool, *m_PerfTimer);
        m_RenderPluginManager = inCore.GetRenderPluginCore().GetRenderPluginManager(ctx);
        m_DynamicObjectSystem = inCore.GetDynamicObjectSystemCore().CreateDynamicSystem(*this);
        m_EffectSystem = inCore.GetEffectSystemCore().GetEffectSystem(*this);
        m_CustomMaterialSystem = inCore.GetMaterialSystemCore().GetCustomMaterialSystem(*this);
        // as does the custom material system
        m_PixelGraphicsRenderer = IPixelGraphicsRenderer::CreateRenderer(*this, *m_StringTable);
        ITextRendererCore *theTextCore = inCore.GetTextRendererCore();
        m_ShaderProgramGenerator = IShaderProgramGenerator::CreateProgramGenerator(*this);
        m_DefaultMaterialShaderGenerator =
            IDefaultMaterialShaderGenerator::CreateDefaultMaterialShaderGenerator(*this);
        m_CustomMaterialShaderGenerator =
            ICustomMaterialShaderGenerator::CreateCustomMaterialShaderGenerator(*this);
        if (theTextCore) {
            m_TextRenderer = theTextCore->GetTextRenderer(ctx);
            m_TextTextureCache = ITextTextureCache::CreateTextureCache(
                m_RenderContext->GetFoundation(), *m_TextRenderer, *m_RenderContext);
        }

#if QT_VERSION >= QT_VERSION_CHECK(5,12,2)
        ITextRendererCore *distanceFieldRenderer = inCore.getDistanceFieldRenderer();
        if (distanceFieldRenderer) {
            m_distanceFieldRenderer = distanceFieldRenderer->GetTextRenderer(ctx);
            static_cast<Q3DSDistanceFieldRenderer *>(m_distanceFieldRenderer.mPtr)
                    ->setContext(*this);
        }
#endif

        ITextRendererCore *theOnscreenTextCore = inCore.GetOnscreenTextRendererCore();
        if (theOnscreenTextCore) {
            m_OnscreenTextRenderer = theOnscreenTextCore->GetTextRenderer(ctx);
            m_TextTextureAtlas = ITextTextureAtlas::CreateTextureAtlas(
                m_RenderContext->GetFoundation(), *m_OnscreenTextRenderer, *m_RenderContext);
        }
        m_PathManager = inCore.GetPathManagerCore().OnRenderSystemInitialize(*this);

#if defined (QT3DS_SHADER_PLATFORM_LIBRARY_DIR)
        const QString platformDirectory;
#if defined(_WIN32)
        platformDirectory = QStringLiteral("res/platform/win");
#elif defined(_LINUX)
        platformDirectory = QStringLiteral("res/platform/linux");
#elif defined(_MACOSX)
        platformDirectory = QStringLiteral("res/platform/macos");
#endif
        GetDynamicObjectSystem().setShaderCodeLibraryPlatformDirectory(platformDirectory);
#endif
    }

    QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE_OVERRIDE(m_RenderContext->GetAllocator());

    IStringTable &GetStringTable() override { return *m_StringTable; }
    NVFoundationBase &GetFoundation() override { return m_RenderContext->GetFoundation(); }
    NVAllocatorCallback &GetAllocator() override { return m_RenderContext->GetAllocator(); }
    IQt3DSRenderer &GetRenderer() override { return *m_Renderer; }
    IBufferManager &GetBufferManager() override { return *m_BufferManager; }
    IResourceManager &GetResourceManager() override { return *m_ResourceManager; }
    NVRenderContext &GetRenderContext() override { return *m_RenderContext; }
    IOffscreenRenderManager &GetOffscreenRenderManager() override
    {
        return *m_OffscreenRenderManager;
    }
    IInputStreamFactory &GetInputStreamFactory() override { return *m_InputStreamFactory; }
    IEffectSystem &GetEffectSystem() override { return *m_EffectSystem; }
    IShaderCache &GetShaderCache() override { return *m_ShaderCache; }
    IThreadPool &GetThreadPool() override { return *m_ThreadPool; }
    IImageBatchLoader &GetImageBatchLoader() override { return *m_ImageBatchLoader; }
    ITextTextureCache *GetTextureCache() override { return m_TextTextureCache.mPtr; }
    ITextTextureAtlas *GetTextureAtlas() override { return m_TextTextureAtlas.mPtr; }
    IRenderPluginManager &GetRenderPluginManager() override { return *m_RenderPluginManager; }
    IDynamicObjectSystem &GetDynamicObjectSystem() override { return *m_DynamicObjectSystem; }
    ICustomMaterialSystem &GetCustomMaterialSystem() override { return *m_CustomMaterialSystem; }
    IPixelGraphicsRenderer &GetPixelGraphicsRenderer() override { return *m_PixelGraphicsRenderer; }
    IPerfTimer &GetPerfTimer() override { return *m_PerfTimer; }
    IRenderList &GetRenderList() override { return *m_RenderList; }
    IPathManager &GetPathManager() override { return *m_PathManager; }
    IShaderProgramGenerator &GetShaderProgramGenerator() override
    {
        return *m_ShaderProgramGenerator;
    }
    IDefaultMaterialShaderGenerator &GetDefaultMaterialShaderGenerator() override
    {
        return *m_DefaultMaterialShaderGenerator;
    }
    ICustomMaterialShaderGenerator &GetCustomMaterialShaderGenerator() override
    {
        return *m_CustomMaterialShaderGenerator;
    }
    NVAllocatorCallback &GetPerFrameAllocator() override { return m_PerFrameAllocator; }

    QT3DSU32 GetFrameCount() override { return m_FrameCount; }
    void SetFPS(QPair<QT3DSF32, int> inFPS) override { m_FPS = inFPS; }
    QPair<QT3DSF32, int> GetFPS(void) override { return m_FPS; }

    void SetFrameTime(QT3DSF32 time) override
    {
        m_frameTimes.push_front(time);
        // Store only one value for now. This can be increased once we have proper graph for
        // the frame times.
        if (m_frameTimes.size() > 1)
            m_frameTimes.pop_back();
    }
    QVector<QT3DSF32> GetFrameTimes() const override
    {
        return m_frameTimes;
    }

    bool IsAuthoringMode() override { return m_AuthoringMode; }
    void SetAuthoringMode(bool inMode) override { m_AuthoringMode = inMode; }

    bool isSubPresentationRenderInLayer() override
    {
        return m_subPresentationRenderInLayer;
    }
    void setSubPresentationRenderInLayer(bool inValue) override
    {
        m_subPresentationRenderInLayer = inValue;
    }

    ITextRenderer *GetTextRenderer() override { return m_TextRenderer; }

    ITextRenderer *getDistanceFieldRenderer() override { return m_distanceFieldRenderer; }

    ITextRenderer *GetOnscreenTextRenderer() override { return m_OnscreenTextRenderer; }

    void SetSceneColor(Option<QT3DSVec4> inSceneColor) override { m_SceneColor = inSceneColor; }
    void SetMatteColor(Option<QT3DSVec4> inMatteColor) override { m_MatteColor = inMatteColor; }
    void setMatteEnabled(bool enable) override
    {
        m_matteEnabled = enable;
    }

    void SetWindowDimensions(const QSize &inWindowDimensions) override
    {
        m_WindowDimensions = inWindowDimensions;
    }

    QSize GetWindowDimensions() override { return m_WindowDimensions; }

    void SetScaleMode(ScaleModes::Enum inMode) override { m_ScaleMode = inMode; }

    ScaleModes::Enum GetScaleMode() override { return m_ScaleMode; }

    bool IsStereoscopic() const override {
        return m_StereoMode != StereoModes::Mono;
    }

    void SetStereoMode(StereoModes::Enum inMode) override {
        m_StereoMode = inMode;
    }

    StereoModes::Enum GetStereoMode() const override { return m_StereoMode; }

    void SetStereoView(StereoViews::Enum inView) override
    {
        m_StereoView = inView;
    }

    StereoViews::Enum GetStereoView() const override { return m_StereoView; }

    void SetStereoEyeSeparation(double separation) override
    {
        m_StereoEyeSeparation = separation;
    }

    double GetStereoEyeSeparation() const override { return m_StereoEyeSeparation; }

    void SetStereoProgressiveEnabled(bool enabled) override
    {
        m_StereoProgressiveEnabled = enabled;
    }

    bool GetStereoProgressiveEnabled() const override {
        return m_StereoProgressiveEnabled && (m_StereoMode == StereoModes::LeftRight
                                              || m_StereoMode == StereoModes::TopBottom);
    }

    void SetWireframeMode(bool inEnable) override { m_WireframeMode = inEnable; }

    bool GetWireframeMode() override { return m_WireframeMode; }

    void SetViewport(Option<NVRenderRect> inViewport) override { m_Viewport = inViewport; }
    Option<NVRenderRect> GetViewport() const override { return m_Viewport; }

    IRenderWidgetContext &GetRenderWidgetContext() override
    {
        return m_Renderer->GetRenderWidgetContext();
    }

    eastl::pair<NVRenderRect, NVRenderRect> GetPresentationViewportAndOuterViewport() const
    {
        QSize thePresentationDimensions(m_PresentationDimensions);
        NVRenderRect theOuterViewport(GetContextViewport());
        if (m_Rotation == RenderRotationValues::Clockwise90
            || m_Rotation == RenderRotationValues::Clockwise270) {
            eastl::swap(theOuterViewport.m_Width, theOuterViewport.m_Height);
            eastl::swap(theOuterViewport.m_X, theOuterViewport.m_Y);
        }
        // Calculate the presentation viewport perhaps with the window width and height swapped.
        return eastl::make_pair(
            GetPresentationViewport(theOuterViewport, m_ScaleMode, thePresentationDimensions),
            theOuterViewport);
    }

    NVRenderRectF GetDisplayViewport() const override
    {
        return GetPresentationViewportAndOuterViewport().first;
    }

    void SetPresentationDimensions(const QSize &inPresentationDimensions) override
    {
        m_PresentationDimensions = inPresentationDimensions;
    }
    QSize GetCurrentPresentationDimensions() const override
    {
        return m_PresentationDimensions;
    }

    void SetRenderRotation(RenderRotationValues::Enum inRotation) override
    {
        m_Rotation = inRotation;
    }

    RenderRotationValues::Enum GetRenderRotation() const override { return m_Rotation; }
    QT3DSVec2 GetMousePickViewport() const override
    {
        bool renderOffscreen = m_Rotation != RenderRotationValues::NoRotation;
        if (renderOffscreen)
            return QT3DSVec2((QT3DSF32)m_PresentationViewport.m_Width,
                          (QT3DSF32)m_PresentationViewport.m_Height);
        else
            return QT3DSVec2((QT3DSF32)m_WindowDimensions.width(), (QT3DSF32)m_WindowDimensions.height());
    }
    NVRenderRect GetContextViewport() const override
    {
        NVRenderRect retval;
        if (m_Viewport.hasValue())
            retval = *m_Viewport;
        else
            retval = NVRenderRect(0, 0, m_WindowDimensions.width(), m_WindowDimensions.height());

        return retval;
    }

    QT3DSVec2 GetMousePickMouseCoords(const QT3DSVec2 &inMouseCoords) const override
    {
        bool renderOffscreen = m_Rotation != RenderRotationValues::NoRotation;
        if (renderOffscreen) {
            QSize thePresentationDimensions(m_RenderPresentationDimensions);
            NVRenderRect theViewport(GetContextViewport());
            // Calculate the presentation viewport perhaps with the presentation width and height
            // swapped.
            NVRenderRect thePresentationViewport =
                GetPresentationViewport(theViewport, m_ScaleMode, thePresentationDimensions);
            // Translate pick into presentation space without rotations or anything else.
            QT3DSF32 YHeightDiff = (QT3DSF32)((QT3DSF32)m_WindowDimensions.height()
                                        - (QT3DSF32)thePresentationViewport.m_Height);
            QT3DSVec2 theLocalMouse((inMouseCoords.x - thePresentationViewport.m_X),
                                 (inMouseCoords.y - YHeightDiff + thePresentationViewport.m_Y));
            switch (m_Rotation) {
            default:
            case RenderRotationValues::NoRotation:
                QT3DS_ASSERT(false);
                break;
            case RenderRotationValues::Clockwise90:
                eastl::swap(theLocalMouse.x, theLocalMouse.y);
                theLocalMouse.y = thePresentationViewport.m_Width - theLocalMouse.y;
                break;
            case RenderRotationValues::Clockwise180:
                theLocalMouse.y = thePresentationViewport.m_Height - theLocalMouse.y;
                theLocalMouse.x = thePresentationViewport.m_Width - theLocalMouse.x;
                break;
            case RenderRotationValues::Clockwise270:
                eastl::swap(theLocalMouse.x, theLocalMouse.y);
                theLocalMouse.x = thePresentationViewport.m_Height - theLocalMouse.x;
                break;
            }
            return theLocalMouse;
        }
        return inMouseCoords;
    }

    NVRenderRect GetPresentationViewport(const NVRenderRect &inViewerViewport,
                                         ScaleModes::Enum inScaleToFit,
                                         const QSize &inPresDimensions) const
    {
        NVRenderRect retval;
        QT3DSI32 theWidth = inViewerViewport.m_Width;
        QT3DSI32 theHeight = inViewerViewport.m_Height;
        if (inPresDimensions.width() == 0 || inPresDimensions.height() == 0)
            return NVRenderRect(0, 0, 0, 0);
        // Setup presentation viewport.  This may or may not match the physical viewport that we
        // want to setup.
        // Avoiding scaling keeps things as sharp as possible.
        if (inScaleToFit == ScaleModes::ExactSize) {
            retval.m_Width = inPresDimensions.width();
            retval.m_Height = inPresDimensions.height();
            retval.m_X = (theWidth - (QT3DSI32)inPresDimensions.width()) / 2;
            retval.m_Y = (theHeight - (QT3DSI32)inPresDimensions.height()) / 2;
        } else if (inScaleToFit == ScaleModes::ScaleToFit
                   || inScaleToFit == ScaleModes::FitSelected) {
            // Scale down in such a way to preserve aspect ratio.
            float screenAspect = (float)theWidth / (float)theHeight;
            float thePresentationAspect =
                (float)inPresDimensions.width() / (float)inPresDimensions.height();
            if (screenAspect >= thePresentationAspect) {
                // if the screen height is the limiting factor
                retval.m_Y = 0;
                retval.m_Height = theHeight;
                retval.m_Width = (QT3DSI32)(thePresentationAspect * retval.m_Height);
                retval.m_X = (theWidth - retval.m_Width) / 2;
            } else {
                retval.m_X = 0;
                retval.m_Width = theWidth;
                retval.m_Height = (QT3DSI32)(retval.m_Width / thePresentationAspect);
                retval.m_Y = (theHeight - retval.m_Height) / 2;
            }
        } else {
            // Setup the viewport for everything and let the presentations figure it out.
            retval.m_X = 0;
            retval.m_Y = 0;
            retval.m_Width = theWidth;
            retval.m_Height = theHeight;
        }
        retval.m_X += inViewerViewport.m_X;
        retval.m_Y += inViewerViewport.m_Y;
        return retval;
    }

    void RenderText2D(QT3DSF32 x, QT3DSF32 y, qt3ds::foundation::Option<qt3ds::QT3DSVec3> inColor,
                              const char *text) override
    {
        m_Renderer->RenderText2D(x, y, inColor, text);
    }

    void RenderGpuProfilerStats(QT3DSF32 x, QT3DSF32 y,
                                        qt3ds::foundation::Option<qt3ds::QT3DSVec3> inColor) override
    {
        m_Renderer->RenderGpuProfilerStats(x, y, inColor);
    }

    NVRenderRect GetPresentationViewport() const override { return m_PresentationViewport; }
    struct SBeginFrameResult
    {
        bool m_RenderOffscreen;
        QSize m_PresentationDimensions;
        bool m_ScissorTestEnabled;
        NVRenderRect m_ScissorRect;
        NVRenderRect m_Viewport;
        QSize m_FBODimensions;
        SBeginFrameResult(bool ro, QSize presDims, bool scissorEnabled,
                          NVRenderRect scissorRect, NVRenderRect viewport,
                          QSize fboDims)
            : m_RenderOffscreen(ro)
            , m_PresentationDimensions(presDims)
            , m_ScissorTestEnabled(scissorEnabled)
            , m_ScissorRect(scissorRect)
            , m_Viewport(viewport)
            , m_FBODimensions(fboDims)
        {
        }
        SBeginFrameResult() {}
    };

    // Calculated values passed from beginframe to setupRenderTarget.
    // Trying to avoid duplicate code as much as possible.
    SBeginFrameResult m_BeginFrameResult;

    void BeginFrame(bool firstFrame) override
    {
        if (m_StereoView != StereoViews::Right) {
            m_PreRenderPresentationDimensions = m_PresentationDimensions;
            QSize thePresentationDimensions(m_PreRenderPresentationDimensions);
            NVRenderRect theContextViewport(GetContextViewport());
            m_PerFrameAllocator.reset();
            IRenderList &theRenderList(*m_RenderList);
            theRenderList.BeginFrame();
            if (m_Viewport.hasValue()) {
                theRenderList.SetScissorTestEnabled(true);
                theRenderList.SetScissorRect(theContextViewport);
            } else {
                theRenderList.SetScissorTestEnabled(false);
            }
            bool renderOffscreen = m_Rotation != RenderRotationValues::NoRotation;
            eastl::pair<NVRenderRect, NVRenderRect> thePresViewportAndOuterViewport =
                GetPresentationViewportAndOuterViewport();
            NVRenderRect theOuterViewport = thePresViewportAndOuterViewport.second;
            // Calculate the presentation viewport perhaps with the window width and height swapped.
            NVRenderRect thePresentationViewport = thePresViewportAndOuterViewport.first;
            m_PresentationViewport = thePresentationViewport;
            m_PresentationScale = QT3DSVec2(
                (QT3DSF32)thePresentationViewport.m_Width / (QT3DSF32)thePresentationDimensions.width(),
                (QT3DSF32)thePresentationViewport.m_Height / (QT3DSF32)thePresentationDimensions.height());
            QSize fboDimensions;
            if (thePresentationViewport.m_Width > 0 && thePresentationViewport.m_Height > 0) {
                if (renderOffscreen == false) {
                    m_PresentationDimensions = QSize(thePresentationViewport.m_Width,
                                                     thePresentationViewport.m_Height);
                    m_RenderList->SetViewport(thePresentationViewport);
                    if (thePresentationViewport.m_X || thePresentationViewport.m_Y
                        || thePresentationViewport.m_Width != (QT3DSI32)theOuterViewport.m_Width
                        || thePresentationViewport.m_Height != (QT3DSI32)theOuterViewport.m_Height) {
                        m_RenderList->SetScissorRect(thePresentationViewport);
                        m_RenderList->SetScissorTestEnabled(true);
                    }
                } else {
                    QT3DSU32 imageWidth = ITextRenderer::NextMultipleOf4(thePresentationViewport.m_Width);
                    QT3DSU32 imageHeight =
                        ITextRenderer::NextMultipleOf4(thePresentationViewport.m_Height);
                    fboDimensions = QSize(imageWidth, imageHeight);
                    m_PresentationDimensions = QSize(thePresentationViewport.m_Width,
                                                     thePresentationViewport.m_Height);
                    NVRenderRect theSceneViewport = NVRenderRect(0, 0, imageWidth, imageHeight);
                    m_RenderList->SetScissorTestEnabled(false);
                    m_RenderList->SetViewport(theSceneViewport);
                }
            }

            m_BeginFrameResult = SBeginFrameResult(
                renderOffscreen, m_PresentationDimensions, m_RenderList->IsScissorTestEnabled(),
                m_RenderList->GetScissor(), m_RenderList->GetViewport(), fboDimensions);
        }

        m_Renderer->BeginFrame();
        m_OffscreenRenderManager->BeginFrame();
        if (m_TextRenderer)
            m_TextRenderer->BeginFrame();
        if (m_TextTextureCache)
            m_TextTextureCache->BeginFrame();
        if (m_StereoView != StereoViews::Right)
            m_ImageBatchLoader->BeginFrame(firstFrame);
    }

    QT3DSVec2 GetPresentationScaleFactor() const override { return m_PresentationScale; }

    void adjustRectToStereoMode(NVRenderRect &rect)
    {
        if (m_StereoMode == StereoModes::LeftRight) {
            if (m_StereoView == StereoViews::Left) {
                rect = NVRenderRect(rect.m_X, rect.m_Y, rect.m_Width / 2,
                                     rect.m_Height);
            }
            if (m_StereoView == StereoViews::Right) {
                rect = NVRenderRect(rect.m_X + rect.m_Width / 2, rect.m_Y,
                                     rect.m_Width / 2, rect.m_Height);
            }
        } else if (m_StereoMode == StereoModes::TopBottom) {
            if (m_StereoView == StereoViews::Left) {
                rect = NVRenderRect(rect.m_X, rect.m_Y + rect.m_Height / 2,
                                     rect.m_Width, rect.m_Height / 2);
            }
            if (m_StereoView == StereoViews::Right) {
                rect = NVRenderRect(rect.m_X, rect.m_Y,
                                     rect.m_Width, rect.m_Height / 2);
            }
        }
    }

    virtual void SetupRenderTarget()
    {
        bool stereoProgressiveEnabled = GetStereoProgressiveEnabled();
        // Clearing for matte / scene background
        if (m_Viewport.hasValue() || stereoProgressiveEnabled) {
            // With progressive stereoscopic rendering needs to be adjusted to viewport
            NVRenderRect theContextViewport(GetContextViewport());
            if (stereoProgressiveEnabled)
                adjustRectToStereoMode(theContextViewport);
            m_RenderContext->SetScissorTestEnabled(true);
            m_RenderContext->SetScissorRect(theContextViewport);
        } else {
            m_RenderContext->SetScissorTestEnabled(false);
        }
        {
            QT3DSVec4 theClearColor(0.0f, 0.0f, 0.0f, 0.0f);
            if (m_MatteColor.hasValue() && m_matteEnabled)
                theClearColor = m_MatteColor;
            else if (m_SceneColor.hasValue())
                theClearColor = m_SceneColor;
            //premultiply the clear color
            if (theClearColor.w < 1.0f) {
                theClearColor.x *= theClearColor.w;
                theClearColor.y *= theClearColor.w;
                theClearColor.z *= theClearColor.w;
            }
            m_RenderContext->SetClearColor(theClearColor);
            m_RenderContext->Clear(qt3ds::render::NVRenderClearValues::Color);
        }
        bool renderOffscreen = m_BeginFrameResult.m_RenderOffscreen;
        m_RenderContext->SetViewport(m_BeginFrameResult.m_Viewport);
        NVRenderRect scissorRect = m_BeginFrameResult.m_ScissorRect;
        if (stereoProgressiveEnabled)
            adjustRectToStereoMode(scissorRect);
        m_RenderContext->SetScissorRect(scissorRect);
        m_RenderContext->SetScissorTestEnabled(m_BeginFrameResult.m_ScissorTestEnabled);

        if (m_PresentationViewport.m_Width > 0 && m_PresentationViewport.m_Height > 0) {
            if (renderOffscreen == false) {
                if (m_RotationFBO != NULL) {
                    m_ResourceManager->Release(*m_RotationFBO);
                    m_ResourceManager->Release(*m_RotationTexture);
                    m_ResourceManager->Release(*m_RotationDepthBuffer);
                    m_RotationFBO = NULL;
                    m_RotationTexture = NULL;
                    m_RotationDepthBuffer = NULL;
                }
                if (m_SceneColor.hasValue() && m_SceneColor.getValue().w > 0.0f) {
                    QT3DSVec4 theClearColor = m_SceneColor;
                    if (theClearColor.w < 1.0f) {
                        theClearColor.x *= theClearColor.w;
                        theClearColor.y *= theClearColor.w;
                        theClearColor.z *= theClearColor.w;
                    }
                    if (m_MatteColor.hasValue() && m_matteEnabled && theClearColor.w < 1.0f) {
                        theClearColor.x += m_MatteColor->x * (1.0f - theClearColor.w);
                        theClearColor.y += m_MatteColor->y * (1.0f - theClearColor.w);
                        theClearColor.z += m_MatteColor->z * (1.0f - theClearColor.w);
                        theClearColor.w += m_MatteColor->w * (1.0f - theClearColor.w);
                    }
                    m_RenderContext->SetClearColor(theClearColor);
                    m_RenderContext->Clear(qt3ds::render::NVRenderClearValues::Color);
                }
            } else {
                QT3DSU32 imageWidth = m_BeginFrameResult.m_FBODimensions.width();
                QT3DSU32 imageHeight = m_BeginFrameResult.m_FBODimensions.height();
                NVRenderTextureFormats::Enum theColorBufferFormat = NVRenderTextureFormats::RGBA8;
                NVRenderRenderBufferFormats::Enum theDepthBufferFormat =
                    NVRenderRenderBufferFormats::Depth16;
                m_ContextRenderTarget = m_RenderContext->GetRenderTarget();
                if (m_RotationFBO == NULL) {
                    m_RotationFBO = m_ResourceManager->AllocateFrameBuffer();
                    m_RotationTexture = m_ResourceManager->AllocateTexture2D(
                        imageWidth, imageHeight, theColorBufferFormat);
                    m_RotationDepthBuffer = m_ResourceManager->AllocateRenderBuffer(
                        imageWidth, imageHeight, theDepthBufferFormat);
                    m_RotationFBO->Attach(NVRenderFrameBufferAttachments::Color0,
                                          *m_RotationTexture);
                    m_RotationFBO->Attach(NVRenderFrameBufferAttachments::Depth,
                                          *m_RotationDepthBuffer);
                } else {
                    STextureDetails theDetails = m_RotationTexture->GetTextureDetails();
                    if (theDetails.m_Width != imageWidth || theDetails.m_Height != imageHeight) {
                        m_RotationTexture->SetTextureData(NVDataRef<QT3DSU8>(), 0, imageWidth,
                                                          imageHeight, theColorBufferFormat);
                        m_RotationDepthBuffer->SetDimensions(
                            qt3ds::render::NVRenderRenderBufferDimensions(imageWidth, imageHeight));
                    }
                }
                m_RenderContext->SetRenderTarget(m_RotationFBO);
                if (m_SceneColor.hasValue()) {
                    QT3DSVec4 theClearColor = m_SceneColor;
                    if (theClearColor.w < 1.0f) {
                        theClearColor.x *= theClearColor.w;
                        theClearColor.y *= theClearColor.w;
                        theClearColor.z *= theClearColor.w;
                    }
                    m_RenderContext->SetClearColor(theClearColor);
                    m_RenderContext->Clear(qt3ds::render::NVRenderClearValues::Color);
                }
            }
        }
        // Reset scissor rect to full viewport size
        m_RenderContext->SetScissorRect(GetContextViewport());

    }

    void RunRenderTasks() override
    {
        m_RenderList->RunRenderTasks();
        // Don't (re)setup when rendering stereoscopic second (right) eye.
        // Except in progressive mode, where each viewport needs to be cleared separately.
        if (m_StereoView != StereoViews::Right
                || GetStereoProgressiveEnabled()) {
            SetupRenderTarget();
        }
    }

    // Note this runs before EndFrame
    virtual void TeardownRenderTarget()
    {
        if (m_RotationFBO) {
            ScaleModes::Enum theScaleToFit = m_ScaleMode;
            NVRenderRect theOuterViewport(GetContextViewport());
            m_RenderContext->SetRenderTarget(m_ContextRenderTarget);
            QSize thePresentationDimensions = GetCurrentPresentationDimensions();
            if (m_Rotation == RenderRotationValues::Clockwise90
                || m_Rotation == RenderRotationValues::Clockwise270) {
                thePresentationDimensions = QSize(thePresentationDimensions.height(),
                                                  thePresentationDimensions.width());
            }
            m_RenderPresentationDimensions = thePresentationDimensions;
            // Calculate the presentation viewport perhaps with the presentation width and height
            // swapped.
            NVRenderRect thePresentationViewport =
                GetPresentationViewport(theOuterViewport, theScaleToFit, thePresentationDimensions);
            SCamera theCamera;
            switch (m_Rotation) {
            default:
                QT3DS_ASSERT(false);
                break;
            case RenderRotationValues::Clockwise90:
                theCamera.m_Rotation.z = 90;
                break;
            case RenderRotationValues::Clockwise180:
                theCamera.m_Rotation.z = 180;
                break;
            case RenderRotationValues::Clockwise270:
                theCamera.m_Rotation.z = 270;
                break;
            }
            TORAD(theCamera.m_Rotation.z);
            theCamera.MarkDirty(NodeTransformDirtyFlag::TransformIsDirty);
            theCamera.m_Flags.SetOrthographic(true);
            m_RenderContext->SetViewport(thePresentationViewport);
            QT3DSVec2 theCameraDimensions((QT3DSF32)thePresentationViewport.m_Width,
                                       (QT3DSF32)thePresentationViewport.m_Height);
            theCamera.CalculateGlobalVariables(
                NVRenderRect(0, 0, (QT3DSU32)thePresentationViewport.m_Width,
                             (QT3DSU32)thePresentationViewport.m_Height),
                theCameraDimensions);
            QT3DSMat44 theVP;
            theCamera.CalculateViewProjectionMatrix(theVP);
            SNode theTempNode;
            theTempNode.CalculateGlobalVariables();
            QT3DSMat44 theMVP;
            QT3DSMat33 theNormalMat;
            theTempNode.CalculateMVPAndNormalMatrix(theVP, theMVP, theNormalMat);
            m_RenderContext->SetCullingEnabled(false);
            m_RenderContext->SetBlendingEnabled(false);
            m_RenderContext->SetDepthTestEnabled(false);
            m_Renderer->RenderQuad(QT3DSVec2((QT3DSF32)m_PresentationViewport.m_Width,
                                          (QT3DSF32)m_PresentationViewport.m_Height),
                                   theMVP, *m_RotationTexture);
        }
    }

    void EndFrame() override
    {
        TeardownRenderTarget();
        m_ImageBatchLoader->EndFrame();
        if (m_TextTextureCache)
            m_TextTextureCache->EndFrame();
        if (m_TextRenderer)
            m_TextRenderer->EndFrame();
        if (m_distanceFieldRenderer)
            m_distanceFieldRenderer->EndFrame();
        m_OffscreenRenderManager->EndFrame();
        m_Renderer->EndFrame();
        m_CustomMaterialSystem->EndFrame();
        m_PresentationDimensions = m_PreRenderPresentationDimensions;
        ++m_FrameCount;
    }
};

IQt3DSRenderContext &SRenderContextCore::CreateRenderContext(NVRenderContext &inContext,
                                                             const char8_t *inPrimitivesDirectory,
                                                             bool delayedLoading)
{
    return *QT3DS_NEW(m_Foundation.getAllocator(), SRenderContext)(inContext, *this,
                                                                   inPrimitivesDirectory,
                                                                   delayedLoading);
}
}

IQt3DSRenderContextCore &IQt3DSRenderContextCore::Create(NVFoundationBase &fnd, IStringTable &strt)
{
    return *QT3DS_NEW(fnd.getAllocator(), SRenderContextCore)(fnd, strt);
}

bool IQt3DSRenderContextCore::distanceFieldEnabled()
{
#if QT_VERSION >= QT_VERSION_CHECK(5,12,2)
    static bool enabled = true;
    static bool checkDone = false;
    if (!checkDone) {
        checkDone = true;
        const char *name = "Q3DS_DISTANCE_FIELD_DISABLED";
        if (!qEnvironmentVariableIsEmpty(name)) {
            const QByteArray value = qgetenv(name);
            if (value != QByteArrayLiteral("0") && value != QByteArrayLiteral("false"))
                enabled = false;
        }
    }
    return enabled;
#else
    return false;
#endif
}