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/****************************************************************************
**
** Copyright (C) 1993-2009 NVIDIA Corporation.
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#pragma once
//==============================================================================
// Namespace
//==============================================================================
namespace Q3DStudio {
//==============================================================================
/**
* Low level memory statistics tracking each individual allocation.
*
* This class is instantiated in each CMemoryManager if tracking is enabled
* by setting ENABLE_MEMORY_LINETRACKING to 1 in AKConfig.h for the build
* configuration you want.
*
* Tracking is much more invasive than simple statistics since it records each
* individual allocation and deallocation. The overhead can be seen mostly in
* the memory load since we store a tracking hashbin of all memory allocation
* and a 16 byte SMemoryInfo structure is prepended to each allocation no matter
* how small. This mode should be used when debugging memory to track down
* individual allocations. It's turned off by default and should stay off
* most of the time.
*
* The tracking information is usually dumped to a comma delimited .csv file
* for easy viewing as a spreadsheet of data. This action is initiated by
* pressing CTRL-F1 in Quarterback on the PC but can be added to any viewer
* by calling CMemoryStatistics::TrackingDump.
*/
class CMemoryTracker
{
//==============================================================================
// Constants
//==============================================================================
public:
const static UINT16 TRACKER_DOGTAG = 0xbead; ///< Watch guard value in SMemoryTrackInfo
//==============================================================================
// Structs
//==============================================================================
public:
/// 16 bytes of details on each allocation when tracking is enabled
struct SMemoryInfo
{
UINT16 m_DogTag; ///< 0xbead - asserting this to track overwrites
INT16 m_Line; ///< line from which the allocation occurred
INT32 m_Size; ///< allocation size in bytes
const CHAR *m_File; ///< file from which the allocation occurred
const CHAR *m_Type; ///< type of allocation, usually class name
};
//==============================================================================
// Fields
//==============================================================================
protected:
INT32 m_TrackingOverhead; ///< memory used to track allocations in bytes
SMemoryInfo *m_TrackingHashBin[Q3DStudio_MEMORY_LINETRACKINGSIZE]; ///< hash table of all
///tracked allocations
//==============================================================================
// Methods
//==============================================================================
public: // Construction
CMemoryTracker();
~CMemoryTracker();
public: // Tracking
void Remember(SMemoryInfo *inData);
void Forget(SMemoryInfo *inData);
public: // Reporting
INT32 Report(IStream *inStream = NULL);
};
} // namespace Q3DStudio
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